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c語言大作業推箱子

發布時間: 2022-04-24 12:44:50

c語言的推箱子程序,解釋一下

共用體的內存是共享的,也就是說chKeyBit數組與iKeyInfo佔用同一段內存
指定了iKeyInfo,實際上chKeyBit數組的元素也有值了
還需要注意的是對於一個類型的值,訪問其內存時是先從高位地址到低位地址,比如,long型四個位元組,若它讀出的值是0x12345678那麼它的地址空間對應是
12高位地址
34
56
78低位地址
而數組是順序分配的,下標大的地址高,所以才有通過*(數組名+i)訪問第i+1個元素。

對了TC或WinTC編譯器里
unsigned int是兩個位元組的

❷ 學期末需要一份C語言大作業 (需要一份word文檔的試驗報告和一份調試成功的c語言程序) 題目無限制

調試成功的程序我有一大推,但是試驗報告沒有。想要的話可以hi我,五子棋,俄羅斯方塊,掃雷游戲,推箱子,貪吃蛇等。

❸ C語言推箱子:如何記錄目的地坐標並判斷勝利

不用指針,那你就建個數組用來存,目的地坐標,如果目的地數目一樣的話,數組大小就確定了,每副圖目的地數目不一樣的話,那你就以最大個數為准。再用一個變數存目的地數目。
b[N][2]
這樣你在判斷目的在哪時,就不用m,n ,把坐標存入 b[k][0] b[k][1]中
後面 a[b[0][0]][b[0][1]]!='@'&&a[b[1][0]][b[1][1]]!='@'&&..這樣來判斷。
也可以在前面用個循環來判斷。

第二種方法,定義一個變數k 在你把 a[x][x]的'+'變為 '@'時 k++ a[x][x]的'@'變為 '+'時 k--
當k等於目的數時就結束。

❹ 用C語言寫推箱子游戲,怎樣把每次的步數寫進文件並比較的出最小步數

我可以給你一些C操作文件的建議
寫入文件使用fwrite()函數,
比較文件中各個數據的最小值,你可以逐個讀出,在比較
下面是一個例子
#include<stdio.h>
int main()
{
FILE *fp;
int num[5]={10,20,50,40,60};
int i;
int number;
fp=fopen("Data","w"); //打開Data文件,文件操作為寫入
if(NULL==fp) //若打開失敗,返回NULL
{
printf("Can't open the file\n");
return;
}
for(i=0;i<5;i++) //將num中的數據逐個寫入
{
fwrite(&num[i],sizeof(int),1,fp);
}
fclose(fp); //關閉文件
fp=fopen("Data","r"); //重新打開,文件操作為讀
while(fread(&number,sizeof(int),1,fp)!=0) //逐個讀取文件中的數據,並賦予number
printf("\n%d",number); //輸出每個數據
fclose(fp);
}

❺ c語言推箱子

//空:0牆:1箱子:3巢:4箱子與巢重合:5
[MAPCOUNT]
map_count=8
[MAP1]
w=8
h=8
nest_count=4
l1=00011100
l2=00013100
l3=11110100
l4=13202111
l5=11142031
l6=00121111
l7=00131000
l8=00111000
[MAP2]
w=9
h=9
nest_count=3
l1=111110000
l2=140010000
l3=102210111
l4=102010131
l5=111011131
l6=011000031
l7=010001001
l8=010001111
l9=011111000
[MAP3]
w=10
h=7
nest_count=4
l1=0111111100
l2=0100000111
l3=1121110001
l4=1040200201
l5=1033102011
l6=1133100010
l7=0111111110
[MAP4]
w=6
h=8
nest_count=5
l1=011110
l2=110010
l3=142010
l4=112011
l5=110201
l6=132001
l7=133531
l8=111111
//以上為地圖數據文件,保存為boxdata.dat文件
//空:0牆:1箱子:3巢:4箱子與巢重合:5
#include<stdio.h>
#include<stdlib.h>
#include<stdbool.h>
#include<windows.h>
#include<string.h>

typedefstruct
{
intx;
inty;
}PT;

int**s;
PTman;
PT*nest=NULL;
PTprev;

intnest_count=0;
intmap_count=0;
intgate=1;
intw,h;
charwork_dir[100]={''};
chardata_file[100]={''};

voidGetDataFromFile();
voidGetIntFromLineString(char*ch,intlen,inti);
voidDraw();
boolis_Success();

intmain()
{
printf("Loading...");
CONSOLE_CURSOR_INFOcci;
cci.bVisible=FALSE;
cci.dwSize=sizeof(cci);
HANDLEhandle=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle,&cci);

_getcwd(work_dir,100);
strcpy(data_file,work_dir);
strcat(data_file,"\boxdata.dat");
if(access(data_file,0))
{
printf("Don'tfindmapdatafile!");
getch();
exit(0);
}

while(1)
{
GetDataFromFile();
intsel=0;
Draw();
while(1)
{
fflush(stdin);
sel=getch();
if(sel==224)
{
sel=getch();
prev=man;
if(sel==77)//right
{
if(s[man.y][man.x+1]==2)
{
if(s[man.y][man.x+2]==0||s[man.y][man.x+2]==3)
{
s[man.y][man.x+2]=2;
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y][man.x+1]==0||s[man.y][man.x+1]==3)
{
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(sel==80)//down
{
if(s[man.y+1][man.x]==2)
{
if(s[man.y+2][man.x]==0||s[man.y+2][man.x]==3)
{
s[man.y+2][man.x]=2;
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y+1][man.x]==0||s[man.y+1][man.x]==3)
{
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(sel==72)//up
{
if(s[man.y-1][man.x]==2)
{
if(s[man.y-2][man.x]==0||s[man.y-2][man.x]==3)
{
s[man.y-2][man.x]=2;
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y-1][man.x]==0||s[man.y-1][man.x]==3)
{
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(sel==75)//left
{
if(s[man.y][man.x-1]==2)
{
if(s[man.y][man.x-2]==0||s[man.y][man.x-2]==3)
{
s[man.y][man.x-2]=2;
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y][man.x-1]==0||s[man.y][man.x-1]==3)
{
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
inti;
for(i=0;i<nest_count;i++)
{
if(nest[i].x==prev.x&&nest[i].y==prev.y)
{
s[prev.y][prev.x]=3;
break;
}
}
Draw();
if(is_Success()==true)
{
gate++;
if(gate>map_count)
{
printf(" mapisend!");
fflush(stdin);
getch();
exit(0);
}
break;
}
}
elseif(sel=='q'||sel=='Q')
{
exit(0);
}
elseif(sel=='r'||sel=='R')
{
break;
}
}
}
return0;
}

voidGetDataFromFile()
{
inti;
if(s!=NULL)
{
if(h!=0)
{
for(i=0;i<h;i++)
{
free(s+i);
}
free(s);
}
else
{
printf("fail");
getch();
exit(0);
}
}

if(nest!=NULL)
{
free(nest);
}
map_count=GetPrivateProfileInt("MAPCOUNT","map_count",0,data_file);

if(map_count<gate)
{
printf("gatefinish!");
getch();
exit(0);
}
charsection[20]={''};
sprintf(section,"MAP%d",gate);
nest_count=GetPrivateProfileInt(section,"nest_count",0,data_file);
nest=(PT*)malloc(sizeof(PT)*nest_count);

w=GetPrivateProfileInt(section,"w",0,data_file);
h=GetPrivateProfileInt(section,"h",0,data_file);
if(w<5||h<5||nest_count<1)
{
printf("worhorbox_nestdataerror!");
getch();
exit(0);
}
s=(int**)malloc(sizeof(int*)*h);
for(i=0;i<h;i++)
{
*(s+i)=(int*)malloc(sizeof(int)*w);
}

charkey[20]={''};
charline[50]={''};
intlen;
intj;
for(i=0;i<h;i++)
{
memset(line,'',50);
sprintf(key,"l%d",i+1);
GetPrivateProfileString(section,key,"",line,50,data_file);
len=strlen(line);
if(len>0)
{
line[len++]='';
line[len]='';
}
GetIntFromLineString(line,strlen(line),i);
}
len=0;
for(i=0;i<h;i++)
{
for(j=0;j<w;j++)
{
if(s[i][j]==3)
{
nest[len].y=i;
nest[len].x=j;
len++;
}
elseif(s[i][j]==5)
{
nest[len].y=i;
nest[len].x=j;
len++;
s[i][j]=2;
}
}
}
}

voidstrmyncpy(char*source,char*target,intbegin,intend)
{
inti=0;
while(1)
{
if(source[begin]!='')
{
target[i]=source[begin];
}
i++;
begin++;
if(begin>end)
{
target[i]='';
break;
}
}
}

voidGetIntFromLineString(char*ch,intlen,inti)
{
intj=0;
charc[5]={''};
intb=0,e=0;
while(e<len)
{
if(ch[e]=='')
{
memset(c,'',5);
strmyncpy(ch,c,b,e);
b=e+1;
e++;
s[i][j++]=atoi(c);
}
e++;
}
}

voidDraw()
{
inti,j,k;
boolflag=false;
system("cls");
printf(" ");
for(i=0;i<h;i++)
{
printf(" ");
for(j=0;j<w;j++)
{
if(s[i][j]==0)
{
printf("");
}
elseif(s[i][j]==1)
{
printf("■");
}
elseif(s[i][j]==2)
{
printf("★");
}
elseif(s[i][j]==3)
{
printf("☆");
}
elseif(s[i][j]==4)
{
printf("◎");
man.x=j;
man.y=i;
}
}
}
}

boolis_Success()
{
inti,j;
for(i=0;i<h;i++)
{
for(j=0;j<w;j++)
{
if(s[i][j]==3)
{
returnfalse;
}
}
}
for(i=0;i<nest_count;i++)
{
if(man.x==nest[i].x&&man.y==nest[i].y)
{
returnfalse;
}
}
returntrue;
}

❻ C語言怎麼做推箱子的移動

#include"stdio.h"
#include<conio.h>
#include"Windows.h"

voidgotoxy(intx,inty){
system("cls");
COORDcr;
cr.X=x;
cr.Y=y;
HANDLEhandle=GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleCursorPosition(handle,cr);
printf("*");
}

intmain(){
staticintx=10,y=10;
gotoxy(x,y);
charc;
while(1){
c=getch();
switch(c){
case'w':
case'W':
y--;
gotoxy(x,y);
break;
case'a':
case'A':
x--;
gotoxy(x,y);
break;
case's':
case'S':
y++;
gotoxy(x,y);
break;
case'd':
case'D':
x++;
gotoxy(x,y);
break;
default:
break;
}
}
}

我只是給你舉個簡單的例子,你應該能明白這個程序了

❼ 緊急求救:用C語言編寫推箱子游戲的程序!!

給:
#include"stdio.h"
#include"bios.h"
#define LEFT 75
#define RIGHT 77
#define UPPER 72
#define DOWN 80
#define ESC 27
struct Boxss /*定義箱子結構體,其中包含坐標屬性*/
{
int x,y;
};
union keyboard /*定義讀取鍵盤碼的共用體類型*/
{
unsigned int iKeyInfo;
char chKeyBit[2];
};
int fnGetKey(void) /*定義讀取鍵盤碼的函數*/
{
union keyboard uniKey1; /*定義讀取鍵盤碼的共用體變數*/
while(bioskey(1)==0); /*檢測用戶是否按鍵*/
uniKey1.iKeyInfo=bioskey(0); /*讀取按鍵信息*/
return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]); /*返回ASCII碼或擴充碼*/
}
void main()
{
int iKey,x=11,y=6,tx=11,ty=6; /*x,y為人物移動後坐標,tx,ty為人物移動前坐標*/
struct Boxss Box[4]; /*定義箱子數量*/
int chMap[10][10]={ /*用二維數組定義地圖*/
{0,0,0,0,0,0,0,0,0,0}, /*0表示牆1表示路2表示目標*/
{0,1,0,0,0,0,1,1,1,0},
{0,1,0,2,0,0,1,0,1,0},
{0,1,0,1,0,0,1,0,1,0},
{0,1,1,1,0,0,1,0,1,0},
{0,1,0,0,0,0,1,0,1,0},
{0,1,1,1,1,1,1,0,1,0},
{0,1,0,1,0,0,0,0,2,0},
{0,2,0,1,1,1,1,2,0,0},
{0,0,0,0,0,0,0,0,0,0},
};
int i,j;
Box[0].x=13; /*定義箱子的坐標屬性*/
Box[1].x=11;
Box[2].x=14;
Box[3].x=18;
Box[0].y=8;
Box[1].y=7;
Box[2].y=13;
Box[3].y=7;
while(1) /*反復進行求移動的坐標運算*/
{
for(i=0;i<10;i++) /*輸出新地圖(刷新地圖)*/
{
gotoxy(10,5+i);
for(j=0;j<10;j++)
{
if(chMap[i][j]==0)
printf("#");
if(chMap[i][j]==1)
printf(" ");
if(chMap[i][j]==2)
printf("X");
}
}
j=0; /*判斷是否所有箱子都在目標坐標上*/
for(i=0;i<4;i++)
if(chMap[Box[i].y-5][Box[i].x-10]==2)
j++;
if(j==4) /*如果所有箱子都就位輸出"YOU WIN!"退出*/
{
clrscr();
printf("You Win!");
break;
}
for(i=0;i<4;i++) /*在起始(或移動後)的坐標輸出箱子*/
{
gotoxy(Box[i].x,Box[i].y);
printf("0");
}
gotoxy(x,y); /*在起始(或移動後)的坐標輸出人*/
printf("*\b");
tx=x; /*記錄本次移動前的坐標*/
ty=y;
iKey=fnGetKey();
if(iKey==LEFT&&chMap[y-5][x-1-10]!=0) /*按讀取的按鍵信息改變坐標如果改變的坐標和牆(0)重合則不改變*/
x--;
if(iKey==RIGHT&&chMap[y-5][x+1-10]!=0)
x++;
if(iKey==UPPER&&chMap[y-1-5][x-10]!=0)
y--;
if(iKey==DOWN&&chMap[y+1-5][x-10]!=0)
y++; /*輸入ESC退出並輸出"YOU LOST"*/
if(iKey==ESC)
{
clrscr();
printf("You Lost");
break;
}
for(i=0;i<4;i++) /*如果移動後的人的坐標與箱子坐標重合,則改變箱子坐標向前一格*/
if(Box[i].x==x&&Box[i].y==y)
{
Box[i].x+=(x-tx);
Box[i].y+=(y-ty);
if(chMap[Box[i].y-5][Box[i].x-10]==0) /*如果移動後的箱子坐標會出現在牆上,則使箱子坐標和人坐標都返回移動前的值*/
{
Box[i].x-=(x-tx);
Box[i].y-=(y-ty);
x=tx;
y=ty;
}
break;
}
clrscr();
}
getch();
}

❽ C語言程序設計推箱子演算法

#include"stdio.h"
#include"bios.h"
#define LEFT 75
#define RIGHT 77
#define UPPER 72
#define DOWN 80
#define ESC 27
struct Boxss /*定義箱子結構體,其中包含坐標屬性*/
{
int x,y;
};
union keyboard /*定義讀取鍵盤碼的共用體類型*/
{
unsigned int iKeyInfo;
char chKeyBit[2];
};
int fnGetKey(void) /*定義讀取鍵盤碼的函數*/
{
union keyboard uniKey1; /*定義讀取鍵盤碼的共用體變數*/
while(bioskey(1)==0); /*檢測用戶是否按鍵*/
uniKey1.iKeyInfo=bioskey(0); /*讀取按鍵信息*/
return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]); /*返回ASCII碼或擴充碼*/
}
void main()
{
int iKey,x=11,y=6,tx=11,ty=6; /*x,y為人物移動後坐標,tx,ty為人物移動前坐標*/
struct Boxss Box[4]; /*定義箱子數量*/
int chMap[10][10]={ /*用二維數組定義地圖*/
{0,0,0,0,0,0,0,0,0,0}, /*0表示牆1表示路2表示目標*/
{0,1,0,0,0,0,1,1,1,0},
{0,1,0,2,0,0,1,0,1,0},
{0,1,0,1,0,0,1,0,1,0},
{0,1,1,1,0,0,1,0,1,0},
{0,1,0,0,0,0,1,0,1,0},
{0,1,1,1,1,1,1,0,1,0},
{0,1,0,1,0,0,0,0,2,0},
{0,2,0,1,1,1,1,2,0,0},
{0,0,0,0,0,0,0,0,0,0},
};
int i,j;
Box[0].x=13; /*定義箱子的坐標屬性*/
Box[1].x=11;
Box[2].x=14;
Box[3].x=18;
Box[0].y=8;
Box[1].y=7;
Box[2].y=13;
Box[3].y=7;
while(1) /*反復進行求移動的坐標運算*/
{
for(i=0;i<10;i++) /*輸出新地圖(刷新地圖)*/
{
gotoxy(10,5+i);
for(j=0;j<10;j++)
{
if(chMap[i][j]==0)
printf("#");
if(chMap[i][j]==1)
printf(" ");
if(chMap[i][j]==2)
printf("X");
}
}
j=0; /*判斷是否所有箱子都在目標坐標上*/
for(i=0;i<4;i++)
if(chMap[Box[i].y-5][Box[i].x-10]==2)
j++;
if(j==4) /*如果所有箱子都就位輸出"YOU WIN!"退出*/
{
clrscr();
printf("You Win!");
break;
}
for(i=0;i<4;i++) /*在起始(或移動後)的坐標輸出箱子*/
{
gotoxy(Box[i].x,Box[i].y);
printf("0");
}
gotoxy(x,y); /*在起始(或移動後)的坐標輸出人*/
printf("*\b");
tx=x; /*記錄本次移動前的坐標*/
ty=y;
iKey=fnGetKey();
if(iKey==LEFT&&chMap[y-5][x-1-10]!=0) /*按讀取的按鍵信息改變坐標如果改變的坐標和牆(0)重合則不改變*/
x--;
if(iKey==RIGHT&&chMap[y-5][x+1-10]!=0)
x++;
if(iKey==UPPER&&chMap[y-1-5][x-10]!=0)
y--;
if(iKey==DOWN&&chMap[y+1-5][x-10]!=0)
y++; /*輸入ESC退出並輸出"YOU LOST"*/
if(iKey==ESC)
{
clrscr();
printf("You Lost");
break;
}
for(i=0;i<4;i++) /*如果移動後的人的坐標與箱子坐標重合,則改變箱子坐標向前一格*/
if(Box[i].x==x&&Box[i].y==y)
{
Box[i].x+=(x-tx);
Box[i].y+=(y-ty);
if(chMap[Box[i].y-5][Box[i].x-10]==0) /*如果移動後的箱子坐標會出現在牆上,則使箱子坐標和人坐標都返回移動前的值*/
{
Box[i].x-=(x-tx);
Box[i].y-=(y-ty);
x=tx;
y=ty;
}
break;
}
clrscr();
}
getch();
}

❾ 用C語言如何編寫推箱子,給個思路唄

#include<stdio.h>

#include <conio.h>

#include <windows.h>

#define R 2//小人

#define B 4//箱子

#define O 3//目的地

#define W 43//牆

#define RO 5//箱子與人重合

#define BO 6//箱子與目的地重合

#define Size 13//數組大小

int main ()

{

printf ("推箱子(1~10關): wasd或↑↓←→控制方向。n下一關。r重新開始。 請注意輸入法是否為小寫英文輸入 ");

system ("pause");

MessageBox (NULL,"第一關"," ",MB_OK);//第一關

int move (char a[Size][Size]);

char a[Size][Size]={0};

int i,j;

void all0 (char a[Size][Size]);

NO1:

all0 (a);

for (i=3;i<6;i++)

a[0][i]=W;

a[1][3]=W;

a[1][5]=W;

for (i=0;i<4;i++)

a[2][i]=W;

a[2][5]=W;

a[3][0]=W;

for (i=0;i<3;i++)

a[4][i]=W;

a[4][7]=W;

for (i=5;i<8;i++)

{

a[3][i]=W;

a[i][2]=W;

a[i][4]=W;

a[5][i]=W;

}

a[7][3]=W;

a[1][4]=O;

a[3][1]=O;

a[4][6]=O;

a[6][3]=O;

a[3][2]=B;

a[3][4]=B;

a[4][4]=B;

a[5][3]=B;

a[4][3]=R;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO1;

MessageBox (NULL,"第二關"," ",MB_OK);//第二關

NO2:

all0 (a);

for (i=0;i<5;i++)

{

a[i][0]=W;

a[0][i]=W;

a[i][4]=W;

}

a[5][2]=W;

a[4][2]=W;

for (i=4;i<9;i++)

a[i][1]=W;

for (i=2;i<6;i++)

a[8][i]=W;

a[6][5]=W;

for (i=5;i<9;i++)

a[7][i]=W;

for (i=2;i<8;i++)

a[i][8]=W;

a[2][7]=W;

for (i=2;i<5;i++)

a[i][6]=W;

a[4][5]=W;

a[1][1]=R;

a[2][2]=B;

a[2][3]=B;

a[3][2]=B;

a[3][7]=O;

a[4][7]=O;

a[5][7]=O;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO2;

MessageBox (NULL,"第三關"," ",MB_OK);//第三關

NO3:

all0 (a);

for (i=1;i<8;i++)

a[0][i]=W;

a[1][1]=W;

for (i=7;i<10;i++)

a[1][i]=W;

for (i=0;i<2;i++)

a[2][i]=W;

for (i=3;i<6;i++)

a[2][i]=W;

a[2][9]=W;

a[3][0]=W;

a[3][9]=W;

a[4][0]=W;

a[4][4]=W;

a[4][9]=W;

a[4][8]=W;

a[5][0]=W;

a[5][1]=W;

a[5][4]=W;

a[5][8]=W;

for (i=1;i<9;i++)

a[6][i]=W;

a[2][2]=B;

a[3][4]=B;

a[3][2]=R;

a[3][7]=B;

a[4][6]=B;

a[4][2]=O;

a[4][3]=O;

a[5][2]=O;

a[5][3]=O;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO3;

MessageBox (NULL,"第四關"," ",MB_OK);//第四關

NO4:

all0 (a);

for (i=1;i<5;i++)

{a[0][i]=W;a[7][i]=W;}

a[1][1]=W;

a[1][4]=W;

a[2][1]=R;

a[2][2]=B;

a[2][4]=W;

a[3][1]=W;

a[3][2]=B;

a[3][4]=W;

a[3][5]=W;

a[4][1]=W;

for (i=1;i<8;i++)

a[i][0]=W;

a[4][3]=B;

a[5][2]=B;

a[5][1]=O;

a[6][1]=O;

a[6][2]=O;

a[6][3]=BO;

a[6][4]=O;

for (i=1;i<4;i++)

a[i][4]=W;

for (i=3;i<8;i++)

a[i][5]=W;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO4;

MessageBox (NULL,"第五關"," ",MB_OK);//第五關

NO5:

all0 (a);

for (i=1;i<6;i++)

a[0][i]=W;

for (i=1;i<4;i++)

a[i][1]=W;

for (i=3;i<8;i++)

a[i][0]=W;

for (i=1;i<8;i++)

a[7][i]=W;

for (i=4;i<7;i++)

{a[1][i]=W;a[i][1]=O;}

for (i=3;i<7;i++)

a[i][7]=W;

a[2][6]=W;

a[3][6]=W;

a[1][2]=R;

a[2][3]=B;

a[3][2]=W;

a[4][2]=W;

a[3][4]=W;

a[4][4]=W;

a[5][5]=W;

a[5][2]=B;

a[6][5]=B;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO5;

MessageBox (NULL,"第六關"," ",MB_OK);//第六關

NO6:

all0 (a);

for (i=1;i<8;i++)

a[i][0]=W;

for (i=7;i<11;i++)

a[i][1]=W;

for (i=1;i<4;i++)

{a[1][i]=W;a[i][9]=W;}

for (i=3;i<10;i++)

a[0][i]=W;

for (i=3;i<8;i++)

a[i][10]=W;

for (i=7;i<11;i++)

a[i][12]=W;

a[7][11]=W;

for (i=2;i<13;i++)

a[10][i]=W;

for (i=3;i<6;i++)

{a[i][2]=W;a[8][i]=W;}

for (i=5;i<8;i++)

{a[2][i]=W;a[i][8]=W;}

a[3][4]=W;

a[6][3]=W;

a[4][7]=W;

a[7][6]=W;

a[9][8]=W;

a[9][7]=W;

a[2][4]=O;

a[6][2]=O;

a[4][8]=O;

a[8][6]=O;

a[4][4]=B;

a[4][6]=B;

a[5][5]=BO;

a[6][4]=B;

a[6][6]=B;

a[8][11]=R;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO6;

MessageBox (NULL,"第七關"," ",MB_OK);//第七關

NO7:

all0 (a);

for (i=3;i<10;i++)

a[0][i]=W;

for (i=1;i<6;i++)

a[i][2]=W;

for (i=5;i<8;i++)

a[i][0]=W;

a[5][1]=W;

a[1][3]=W;

a[6][0]=W;

for (i=0;i<9;i++)

a[7][i]=W;

a[5][8]=W;

a[6][8]=W;

for (i=1;i<6;i++)

a[i][9]=W;

a[1][6]=W;

a[2][6]=W;

a[4][5]=W;

a[4][6]=W;

a[5][6]=W;

a[3][3]=B;

a[3][5]=B;

a[3][7]=B;

a[4][4]=B;

a[5][4]=B;

a[1][8]=R;

for (i=1;i<6;i++)

a[6][i]=O;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO7;

MessageBox (NULL,"第八關"," ",MB_OK);//第八關

NO8:

all0 (a);

for (i=3;i<9;i++)

a[0][i]=W;

for (i=1;i<4;i++)

a[1][i]=W;

a[2][1]=W;

a[1][8]=W;

a[2][8]=W;

for (i=2;i<6;i++)

a[i][0]=W;

for (i=1;i<6;i++)

a[5][i]=W;

for (i=2;i<5;i++)

a[i][9]=W;

for (i=4;i<7;i++)

a[i][8]=W;

for (i=5;i<9;i++)

a[6][i]=W;

a[2][5]=W;

a[2][6]=W;

a[2][4]=B;

a[3][3]=B;

a[3][5]=B;

a[4][4]=B;

a[4][6]=B;

a[3][8]=R;

a[3][1]=O;

a[4][1]=O;

for (i=2;i<5;i++)

a[i][2]=O;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO8;

MessageBox (NULL,"第九關"," ",MB_OK);//第九關

NO9:

all0 (a);

for (i=1;i<10;i++)

{a[0][i]=W;a[8][i]=W;}

for (i=1;i<6;i++)

{a[i][1]=W;a[i][9]=W;}

for (i=5;i<9;i++)

{a[i][0]=W;a[i][10]=W;}

for (i=4;i<7;i++)

{a[3][i]=W;a[4][i]=O;a[5][i]=O;}

a[1][4]=W;

a[1][5]=W;

a[4][3]=W;

a[5][3]=W;

a[4][7]=W;

a[5][7]=W;

a[7][6]=W;

a[2][5]=B;

a[3][2]=B;

a[3][8]=B;

a[6][2]=B;

a[6][5]=B;

a[6][8]=B;

a[7][8]=R;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO9;

MessageBox (NULL,"第十關"," ",MB_OK);//第十關

NO10:

all0 (a);

for (i=2;i<8;i++)

a[0][i]=W;

a[1][2]=W;

for (i=0;i<2;i++)

a[2][i]=W;

for (i=3;i<6;i++)

a[i][0]=W;

for (i=1;i<4;i++)

a[5][i]=W;

for (i=3;i<7;i++)

a[6][i]=W;

for (i=1;i<5;i++)

a[i][7]=W;

a[4][6]=W;

a[5][6]=W;

a[3][1]=R;

for (i=3;i<6;i++)

{a[2][i]=B;a[4][i]=O;}

a[3][3]=B;

a[3][4]=O;

a[3][5]=O;

a[4][2]=B;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO10;

MessageBox(NULL,"恭喜您通關了。"," ",MB_OK);

return 0;

}

int move (char a[Size][Size])//控制小人的移動

{

int condition (char a [Size][Size],int x,int y,int b,int c,int d,int e);

void print ( char a [Size][Size]);

int x,y;

char c;

int i,j;

for (i=0;i<Size;i++)//給小人定位

for (j=0;j<Size;j++)

if (a[i][j]==R)

{ x=i;y=j; }

print (a);

loop:

c=getch();

if (c==0)//如果是鍵盤上下左右鍵用掃描碼

c=getch();

switch(c)

{

case 'n':

case 'N': return 1;//下一關

case 'r':

case 'R': return 0;//返回0,重新開始

case 'w':

case 'W':

case 72: if (condition(a,x,y,x-1,y,x-2,y))x=x-1;break;//上

case 'a':

case 'A':

case 75: if (condition(a,x,y,x,y-1,x,y-2))y=y-1;break;//下

case 's':

case 'S':

case 80: if (condition(a,x,y,x+1,y,x+2,y))x=x+1;break;//左

case 'd':

case 'D':

case 77: if (condition(a,x,y,x,y+1,x,y+2))y=y+1;break;//右

default : goto loop;

}

print (a);

for (i=0;i<Size;i++)//用是否存在箱子作勝利條件

for (j=0;j<Size;j++)

if (a[i][j]==B)

goto loop;

return 1;

}

void print ( char a [Size][Size])//輸出數組函數

{

int i,j;

system ("cls");//清屏函數

for (i=0;i<Size;i++)

{

for (j=0;j<Size;j++)

if (a[i][j]!=0)

printf ("%2c",a[i][j]);

else

printf (" ");

printf (" ");

}

printf (" ");

}

int condition (char a [Size][Size],int x,int y,int b,int c,int d,int e)//小人移動後的情況處理

{

if (a[b][c]!=W)

{

if (a[x][y]==R&&a[b][c]==0)

{a[x][y]=0;a[b][c]=R;return 1;}

if (a[x][y]==RO&&a[b][c]==0)

{a[x][y]=O;a[b][c]=R;return 1;}

if ((a[x][y]==R||a[x][y]==RO)&&(a[b][c]==B||a[b][c]==BO)&&(a[d][e]==B||a[d][e]==BO||a[d][e]==W))

return 0;

if (a[x][y]==R&&a[b][c]==O)

{a[x][y]=0;a[b][c]=RO;return 1;}

if (a[x][y]==RO&&a[b][c]==O)

{a[x][y]=O;a[b][c]=RO;return 1;}

if (a[x][y]==R&&a[b][c]==B&&a[d][e]==O)

{a[x][y]=0;a[b][c]=R;a[d][e]=BO;return 1;}

if (a[x][y]==R&&a[b][c]==B&&a[d][e]==0)

{a[x][y]=0;a[b][c]=R;a[d][e]=B;return 1;}

if (a[x][y]==R&&a[b][c]==BO&&a[d][e]==0)

{a[x][y]=0;a[b][c]=RO;a[d][e]=B;return 1;}

if (a[x][y]==R&&a[b][c]==BO&&a[d][e]==O)

{a[x][y]=0;a[b][c]=RO;a[d][e]=BO;return 1;}

if (a[x][y]==RO&&a[b][c]==B&&a[d][e]==O)

{a[x][y]=O;a[b][c]=R;a[d][e]=BO;return 1;}

if (a[x][y]==RO&&a[b][c]==B&&a[d][e]==0)

{a[x][y]=O;a[b][c]=R;a[d][e]=B;return 1;}

if (a[x][y]==RO&&a[b][c]==BO&&a[d][e]==O)

{a[x][y]=O;a[b][c]=RO;a[d][e]=BO;return 1;}

if (a[x][y]==RO&&a[b][c]==BO&&a[d][e]==0)

{a[x][y]=O;a[b][c]=RO;a[d][e]=B;return 1;}

}

return 0;

}

void all0 (char a[Size][Size])//數組成員歸為0

{

int i,j;

for (i=0;i<Size;i++)

for (j=0;j<Size;j++)

a[i][j]=0;

}


❿ 如何用C語言編寫一如圖模型的推箱子游戲的程序!

/*TC環境下編的*/
#include <dos.h>
#include <stdio.h>
#include <ctype.h>
#include <conio.h>
#include <bios.h>
#include <alloc.h>

typedef struct winer
{
int x,y;
struct winer *p;
}winer;

char status [20][20];
char far *printScreen=(char far* )0xB8000000;

void putoutChar(int y,int x,char ch,char fc,char bc);
void printWall(int x, int y);
void printBox(int x, int y);
void printBoxDes(int x, int y);
void printDestination(int x, int y);
void printDestination1(int x,int y,winer **win,winer **pw);
void printMan(int x, int y);
void init();
winer *initStep1();
winer *initStep2();
winer *initStep3();
winer *initStep4();
void moveBoxSpacetoSpace(int x ,int y, char a);
void moveBoxDestoSpace(int x ,int y, char a) ;
void moveBoxSpacetoDes(int x, int y, char a);
void moveBoxDestoDes(int x, int y, char a);
int judge(int x, int y);
void move(int x, int y, char a);
void reset(int i);

void putoutChar(int y,int x,char ch,char fc,char bc)
{
printScreen[(x*160)+(y<<1)+0]=ch;
printScreen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}
void printWall(int x,int y)
{
putoutChar(y-1,x-1,219,GREEN,BLACK);
status[x][y]='w';
}

void printBox(int x,int y)
{
putoutChar(y-1,x-1,10,WHITE,BLACK);
status[x][y]='b';
}

void printDestination1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)->x=x;
(*pw)->y=y;
(*pw)->p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw->x=x;
qw->y=y;
(*pw)->p=qw;
(*pw)=qw;qw->p=NULL;
}
}

void printDestination(int x,int y)
{
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
}

void printMan(int x,int y)
{
gotoxy(y,x);
_AL=02;
_CX=01;
_AH=0xa;
geninterrupt(0x10);
}

void printBoxDes(int x,int y)
{
putoutChar(y-1,x-1,10,YELLOW,BLACK);
status[x][y]='i';
}

void init()
{
int i,j;
for(i=0;i<20;i++)
for(j=0;j<20;j++)
status[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to the box world!");
gotoxy(40,6);
printf("You can use up, down, left,");
gotoxy(40,8);
printf("right key to control it, or");
gotoxy(40,10);
printf("you can press Esc to quit it.");
gotoxy(40,12);
printf("Press space to reset the game.");
gotoxy(40,14);
printf("Wish you have a good time !");
gotoxy(40,16);
printf("April , 2007");

}
winer *initStep1()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=5;y<=9;y++)
printWall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printWall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printWall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printWall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printWall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printWall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printWall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printWall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printWall(x+4,y+10);
printWall(5+4,4+10);
printWall(5+4,7+10);
printWall(3+4,2+10);
printBox(3+4,6+10);
printBox(3+4,7+10);
printBox(4+4,7+10);
printDestination1(4+4,2+10,&win,&pw);
printDestination1(5+4,2+10,&win,&pw);
printDestination1(6+4,2+10,&win,&pw);
printMan(2+4,8+10);
return win;
}

winer *initStep2()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=4;y<=7;y++)
printWall(x+4,y+10);
for(x=2,y=2;y<=4;y++)
printWall(x+4,y+10);
for(x=2,y=7;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;x<=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y<=8;y++)
printWall(x+4,y+10);
for(x=4,y=8;x<=8;x++)
printWall(x+4,y+10);
for(x=4,y=6;x<=5;x++)
printWall(x+4,y+10);
for(x=3,y=2;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=4;x<=5;x++)
printWall(x+4,y+10);
printWall(6+4,3+10);
printBox(3+4,5+10);
printBox(6+4,6+10);
printBox(7+4,3+10);
printDestination1(5+4,7+10,&win,&pw);
printDestination1(6+4,7+10,&win,&pw);
printDestination1(7+4,7+10,&win,&pw);
printMan(2+4,6+10);
return win;
}
winer *initStep3()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=2;y<=8;y++)
printWall(x+4,y+10);
for(x=2,y=2;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;y<=3;y++)
printWall(x+4,y+10);
for(x=5,y=1;x<=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y<=5;y++)
printWall(x+4,y+10);
for(x=5,y=5;x<=7;x++)
printWall(x+4,y+10);
for(x=7,y=6;y<=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x<=6;x++)
printWall(x+4,y+10);
for(x=3,y=6;y<=8;y++)
printWall(x+4,y+10);
printWall(2+4,8+10);
printWall(5+4,7+10);
printBox(6+4,3+10);
printBox(4+4,4+10);
printBox(5+4,6+10);
printDestination1(2+4,5+10,&win,&pw);
printDestination1(2+4,6+10,&win,&pw);
printDestination1(2+4,7+10,&win,&pw);
printMan(2+4,4+10);
return win;
}

winer *initStep4()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=1;y<=6;y++)
printWall(x+4,y+10);
for(x=2,y=7;y<=8;y++)
printWall(x+4,y+10);
for(x=2,y=1;x<=7;x++)
printWall(x+4,y+10);
for(x=7,y=2;y<=4;y++)
printWall(x+4,y+10);
for(x=6,y=4;y<=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x<=5;x++)
printWall(x+4,y+10);
for(x=3,y=3;y<=4;y++)
printWall(x+4,y+10);
printWall(3+4,8+10);
printBox(3+4,5+10);
printBox(4+4,4+10);
printBox(4+4,6+10);
printBox(5+4,5+10);
printBox(5+4,3+10);
printDestination1(3+4,7+10,&win,&pw);
printDestination1(4+4,7+10,&win,&pw);
printDestination1(5+4,7+10,&win,&pw);
printDestination1(4+4,8+10,&win,&pw);
printDestination1(5+4,8+10,&win,&pw);
printMan(2+4,2+10);
return win;
}

void moveBoxSpacetoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}

void moveBoxDestoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}

void moveBoxSpacetoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}

void moveBoxDestoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}

int judge(int x,int y)
{
int i;
switch(status[x][y])
{
case 0:
i=1;
break;
case 'w':
i=0;
break;
case 'b':
i=2;
break;
case 'i':
i=4;
break;
case 'm':
i=3;
break;
default:
break;
}
return i;
}

void move(int x,int y,char a)
{
switch(a)
{
case 'u':
if(!judge(x-1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x-1,y);
break;
}
else
{
printf(" ");
printMan(x-1,y);
break;
}
}
else if(judge(x-1,y)==2)
{
if(judge(x-2,y)==1)
{
moveBoxSpacetoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxSpacetoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==4)
{
if(judge(x-2,y)==1)
{
moveBoxDestoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxDestoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
case 'd':
if(!judge(x+1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x+1,y);
break;
}
else
{
printf(" ");
printMan(x+1,y);
break;
}
}
else if(judge(x+1,y)==2)
{
if(judge(x+2,y)==1)
{
moveBoxSpacetoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxSpacetoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==4)
{
if(judge(x+2,y)==1)
{
moveBoxDestoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxDestoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
case 'l':
if(!judge(x,y-1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y-1);
break;
}
else
{
printf(" ");
printMan(x,y-1);
break;
}
}
else if(judge(x,y-1)==2)
{
if(judge(x,y-2)==1)
{
moveBoxSpacetoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxSpacetoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==4)
{
if(judge(x,y-2)==1)
{
moveBoxDestoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxDestoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
case 'r':
if(!judge(x,y+1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y+1);
break;
}
else
{
printf(" ");
printMan(x,y+1);
break;
}
}
else if(judge(x,y+1)==2)
{
if(judge(x,y+2)==1)
{
moveBoxSpacetoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxSpacetoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==4)
{
if(judge(x,y+2)==1)
{
moveBoxDestoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxDestoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
default:
break;
}
}

void reset(int i)
{
switch(i)
{
case 0:
init();
initStep1();
break;
case 1:
init();
initStep2();
break;
case 2:
init();
initStep3();
break;
case 3:
init();
initStep4();
break;
default:
break;
}
}

void main()
{
int key;
int x;
int y;
int s;
int i=0;
winer *win;
winer *pw;
_AL=3;
_AH=0;
geninterrupt(0x10);
init();
win=initStep1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;
y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case 0x4800:
move(x,y,'u');
break;
case 0x5000:
move(x,y,'d');
break;
case 0x4b00:
move(x,y,'l');
break;
case 0x4d00:
move(x,y,'r');
break;
case 0x3920:
reset(i);
break;
default:
break;
}
s=0;
pw=win;
while(pw)
{
if(status[pw->x][pw->y]=='m')
s++;
pw=pw->p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("congratulate! You have done this step!");
getch();
i++;
switch(i)
{
case 1:
init();
win=initStep2();
break;
case 2:
init();
win=initStep3();
break;
case 3:
init();
win=initStep4();
break;
case 4:
gotoxy(15,21);
printf("Congratulation! \n");
gotoxy(15,23);
printf("You have done all the steps, Welcome to play again!");
key=0x011b;
getch();
break;
default:
break;
}
}

}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}