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c語言推箱子出迷宮代碼

發布時間: 2022-11-06 22:29:23

c語言小程序推箱子問題

你好,這是推箱子的全部代碼
/*圖形模式下的推箱子*/
#define MAX 2 /*游戲中總關數*/
#define STARTX 180
#define STARTY 80
#define BKCOLOR BLACK
#define MANCOLOR RED
#define OBJECTCOLOR YELLOW
#define TIMEINT 2
#define STARNUM 300
#define STEPMAX 5
#include<string.h>
#include<bios.h>
#include<stdio.h>
#include<dos.h>
#include<graphics.h>
#include<conio.h>
#include<time.h>
#include<stdlib.h>
#include<stdio.h>
#define Key_R 0x1372
#define Key_Up 0x4800
#define Key_Enter 0x1c0d
#define Key_Down 0x5000
#define Key_P 0x1970
#define Key_Esc 0x11b
#define Key_Right 0x4d00
#define Key_Left 0x4b00

typedef struct star
{
int x;
int y;
int c;
}Star;
Star s[STARNUM];

typedef struct record
{
char name[20];
int second;
struct time t;
struct date d;
}Record;
Record r[MAX];

typedef struct c
{
int x;
int y;
}Add;

typedef struct a
{
int x;
int y;
}Player;
Player p;

char name[20]; /*進入游戲時記錄玩家的姓名*/
time_t t1,t2; /*游戲結束時的時間*/
int Ide; /*開始進入游戲時,選擇菜單時返的功能號(1,2,3)*/
int MissionNum; /*玩家正在玩的關數*/
int BoxNum; /*目的地的個數*/
int Key; /*玩家按鍵*/
int map[10][10]; /*地圖.(空=0),(人=1),(箱子=2),(牆=3),(目的地=4),(人+目的地=5),(箱子+目的地=6)*/
int StepNum;
int DirectionKey; /*用來表示方向鍵最後一次按鍵*/
int BoxMove[STEPMAX];
int Step[STEPMAX];

/*函數定義*/
void InputName();
void Init();
void MainMenu();
void JudgeRecord();
void WriteRecord();
void JudgeIde();
void DrawMenu(int );
void Game();
void InitMission(int );
void NextMission();
void InitPic(int ,int ,int );
int Move(Add );
void DrawWall(int ,int );
void DrawBack(int ,int );
void DrawBox(int ,int );
void DrawObject(int ,int );
void DrawMan(int ,int );
void DrawStar();
int JudgeWin();
void InitMission1();
void InitMission2();
int TimeCome();
void ChangeStar();
void InputName();
void ViewRecords();
void DeleteRecords();
void RegisterStep();
void ReverselyMove();
void MoveBack(Add );

void main()
{
InputName();
Init(); /*驅動顯卡*/
srand(time(&t1));
MainMenu(); /*畫開始菜單(1.start game 2.view records 3.delete records 4.exit game)*/
}

void InputName()
{
char b;
char c;
do
{
printf("\n\nPlease input your password:");
scanf("%s",&b);
}while(b!='l');
clrscr();
do
{
printf("\n\nPlease input your name:");
scanf("%s",name);
printf("Are you sure the name right(Y/N):");
do
{
c=getch();
}while(c!='Y'&&c!='y'&&c!='N'&&c!='n');
}while(c!='Y'&&c!='y');
}
void Init()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"d:\\tc");
}

void MainMenu()
{
setbkcolor(BKCOLOR);
cleardevice();
DrawStar(); /*畫開始菜單的背景畫面*/
DrawStar();
Ide=0,Key=0;
DrawMenu(Ide);
do
{
if(bioskey(1)) /*有鍵按下則處理按鍵*/
{
Key=bioskey(0);
switch(Key)
{
case Key_Down: {Ide++;Ide=Ide%4;DrawMenu(Ide);break;}
case Key_Up: {Ide--;Ide=(Ide+4)%4;DrawMenu(Ide);break;}
}
}
else {if(TimeCome()) ChangeStar();} /*改變背景*/
}while(Key!=Key_Enter);
JudgeIde(); /*根據Ide運行不同的程序*/
}

void JudgeIde()
{
switch(Ide)
{
case 0:Game();break;
case 1:{ViewRecords();bioskey(0);MainMenu();break;}
case 2:{DeleteRecords();ViewRecords();bioskey(0);MainMenu();break;}
case 3:exit(0);
}
}

void Game()
{
int i,j,flag;
Add ad;
MissionNum=0;
NextMission();
do
{
flag=0;
Key=bioskey(0);
switch(Key)
{
case Key_Enter:{NextMission();time(&t1);break;}
case Key_Up:{ad.x=-1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Down:{ad.x=1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Left:{ad.x=0;ad.y=-1;flag=1;DirectionKey=Key;break;}
case Key_Right:{ad.x=0;ad.y=1;flag=1;DirectionKey=Key;break;}
case Key_R:{MissionNum--;NextMission();break;}
case Key_Esc:{MainMenu();break;}
case Key_P:{ReverselyMove();break;}
}
if(flag==1)
{if(Move(ad)) {RegisterStep(); if(JudgeWin()) {JudgeRecord();NextMission();}}}
}while(1);
}

void InitMission(int n)
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
switch(n)
{
case 1:InitMission1();break; /*第一關*/
case 2:InitMission2();break; /*第二關*/
}
}

void InitPic(int n,int i,int j)
{
switch(n)
{
case 0:DrawBack(i,j);break;
case 1:DrawMan(i,j);break;
case 2:DrawBox(i,j);break;
case 3:DrawWall(i,j);break;
case 4:DrawObject(i,j);break;
case 5:DrawMan(i,j);break;
case 6:DrawBox(i,j);break;
}
}

void NextMission()
{
int i,j;
if(MissionNum+1>MAX) MissionNum=1;
else MissionNum++;
InitMission(MissionNum);
setbkcolor(BKCOLOR);
cleardevice();
for(i=0;i<10;i++)
for(j=0;j<10;j++)
InitPic(map[i][j],i,j);
switch(MissionNum)
{
case 1:outtextxy(200,230,"Mission 1");break;
case 2:outtextxy(200,230,"Mission 2");break;
}
time(&t1);
for(i=0;i<STEPMAX;i++)
{Step[i]=BoxMove[i]=0;}
StepNum=0;
}

int Move(Add a)
{
int flag;
int i=StepNum%STEPMAX;
switch(map[p.x+a.x][p.y+a.y]) /*看下一位置為什麼*/
{
case 0:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}
case 2:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)
{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=1;map[p.x+2*a.x][p.y+2*a.y]+=2;
InitPic(map[p.x][p.y],p.x,p.y);
InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);
InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);
p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}
else flag=0;
break;}
case 3:flag=0;break;
case 4:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}
case 6:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)
{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=5;map[p.x+2*a.x][p.y+2*a.y]+=2;
InitPic(map[p.x][p.y],p.x,p.y);
InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);
InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);
p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}
else flag=0;
break;}
}
return flag;
}

void DrawWall(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,1);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}

void DrawMan(int i,int j)
{
DrawBack(i,j);
setcolor(MANCOLOR);
circle(STARTX+20*j,STARTY+20*i,9);
arc(STARTX+20*j-3,STARTY+20*i-2,20,160,3);
arc(STARTX+20*j+4,STARTY+20*i-2,20,160,3);
arc(STARTX+20*j,STARTY+20*i-2,220,320,7);
}

void DrawBack(int i,int j)
{
setfillstyle(1,BKCOLOR);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}

void DrawObject(int i,int j)
{
DrawBack(i,j);
setcolor(OBJECTCOLOR);
line(STARTX+20*j-9,STARTY+20*i,STARTX+20*j+9,STARTY+20*i);
line(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
line(STARTX+20*j-9,STARTY+20*i+9,STARTX+20*j+9,STARTY+20*i-9);
}

void DrawBox(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,3);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}

void DrawMenu(int j)
{
int n;
char *s[4]={"1.Start Game","2.View Records","3.Delete Records","4.Exit Game"};
settextstyle(0,0,1);
setcolor(GREEN);
for(n=0;n<4;n++)
outtextxy(250,170+n*20,s[n]);
setcolor(RED);
outtextxy(250,170+j*20,s[j]);
}

void DrawStar()
{
int w,h,i,dotx,doty,color,maxcolor;
w=getmaxx();
h=getmaxy();
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i++)
{
s[i].x=1+random(w-1);
s[i].y=1+random(h-1);
s[i].c=random(maxcolor);
putpixel(s[i].x,s[i].y,s[i].c);
}
}
void ChangeStar()
{
int i,maxcolor;
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i++)
{
s[i].c=random(maxcolor);
putpixel(s[i].x,s[i].y,s[i].c);
}
}

int TimeCome()
{

static long tm, old;
tm=biostime(0,tm);
if(tm-old<TIMEINT) return 0;
else
{
old=tm; return 1;
}
}

int JudgeWin()
{
int n=0,i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
if(map[i][j]==6) n++;
if(n==BoxNum) return 1;
else return 0;
}

void InitMission1() /*第九關*/
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
for(i=0;i<=5;i++)
map[0][i]=3;
for(i=5;i<=7;i++)
{map[2][i]=map[i-1][1]=3;}
for(i=1;i<=4;i++)
{map[6][i]=map[5][i+3]=map[i][0]=3;}
map[3][7]=map[4][7]=map[1][5]=3;
for(i=2;i<=4;i++)
map[2][i]=2;
map[3][4]=map[4][5]=2;
for(i=2;i<=3;i++)
{map[3][i]=map[4][i]=4;}
map[4][4]=4;
p.x=3;p.y=5;
map[3][5]=1;
BoxNum=5;
}

void InitMission2()
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
for(i=1;i<=5;i++)
{map[0][i]=map[6][i]=3;}
for(i=2;i<=4;i++)
{map[1][i+3]=map[i][7]=map[i+2][5]=map[i][0]=3;}
map[1][1]=map[2][1]=map[5][0]=map[5][5]=map[4][6]=map[6][0]=3;
map[2][4]=map[3][3]=map[4][2]=map[4][3]=2;
map[2][3]=map[3][2]=map[3][4]=map[4][4]=4;
p.x=1;p.y=3;
map[1][3]=1;
BoxNum=4;
}

void ViewRecords()
{
FILE *fp;
int i;
setbkcolor(BKCOLOR);
cleardevice();
if((fp=fopen("record","r"))==NULL)
{
printf("\nerror on open file!");
getch();
exit(1);
}
gotoxy(1,1);
printf("\n\t\t\tRecord Information\n");
printf("Record-holder Achievement(s)\t Time(h:m:s)\t\tDate(y/m/d)");
for(i=0;i<MAX;i++)
{fseek(fp,i*sizeof(Record),0);
fread(&r[i],sizeof(Record),1,fp);
printf("\n%-10s\t%d\t\t %02d:%02d:%02d\t\t%02d/%02d/%02d",r[i].name,r[i].second,r[i].t.ti_hour,r[i].t.ti_min,r[i].t.ti_sec,r[i].d.da_year,r[i].d.da_mon,r[i].d.da_day);}
fclose(fp);
gotoxy(10,25);
printf("Press any key to return mainmenu...");
}

void DeleteRecords()
{
int i;
FILE *fp;
fp=fopen("record","w");
for(i=0;i<MAX;i++)
{
strcpy(r[i].name,"nameless");
r[i].second=0;
gettime(&r[i].t);
getdate(&r[i].d);
}
for(i=0;i<MAX;i++)
fwrite(&r[i],sizeof(Record),1,fp);
fclose(fp);
}

void JudgeRecord()
{
int i=MissionNum-1;
time(&t2);
if(r[i].second==0||difftime(t2,t1)<r[i].second)
{
gotoxy(10,3);printf("\t\tYou have broken the record");
r[i].second=difftime(t2,t1);
strcpy(r[i].name,name);
gettime(&r[i].t);
getdate(&r[i].d);
WriteRecord();
}
else
{gotoxy(10,3);printf("\t\tYou have pass this mission");}
gotoxy(10,4);
printf("\t\tpress any key continue...");
getch();
getch();
}

void WriteRecord()
{
FILE *fp;
int i=MissionNum-1;
fp=fopen("record","rt+");
fseek(fp,i*sizeof(Record),0);
fwrite(&r[MissionNum-1],sizeof(Record),1,fp);
fclose(fp);
}

void RegisterStep()
{
int i;
StepNum++;
i=(StepNum-1)%STEPMAX;
Step[i]=DirectionKey;
}

void ReverselyMove()
{
int i;
Add ad;
i=(StepNum-1)%STEPMAX;
if(Step[i]==0) return;
else
{
switch(Step[i])
{
case Key_Up:{ad.x=1;ad.y=0;MoveBack(ad);break;}
case Key_Down:{ad.x=-1;ad.y=0;MoveBack(ad);break;}
case Key_Left:{ad.x=0;ad.y=1;MoveBack(ad);break;}
case Key_Right:{ad.x=0;ad.y=-1;MoveBack(ad);break;}
}
StepNum--;Step[i]=0;BoxMove[i]=0;
}
}

void MoveBack(Add a) /*一定可以移動*/
{
int i=(StepNum-1)%STEPMAX;
if(BoxMove[i]==0)
{
map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
}
else if(BoxMove[i]==1)
{
map[p.x-a.x][p.y-a.y]-=2;InitPic(map[p.x-a.x][p.y-a.y],p.x-a.x,p.y-a.y);
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
}
}

❷ 誰有推箱子的C語言游戲代碼

#include <dos.h>
#include <stdio.h>
#include <ctype.h>
#include <conio.h>
#include <bios.h>
#include <alloc.h>
/* 定義二維數組ghouse來記錄屏幕上各點的狀態,
其中:0表示什麼都沒有,'b'表示箱子,'w'表示牆壁,'m'表示目的地,'i'表示箱子在目的地。 */
char ghouse[20][20];/* 以下函數為直接寫屏函數,很酷的函數哦!是我朋友告訴我的。 */
char far *screen=(char far* )0xb8000000;
void putchxy(int y,int x,char ch,char fc,char bc)
{
screen[(x*160)+(y<<1)+0]=ch;
screen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}/* 定義判斷是否勝利的數據結構 */
typedef struct winer {
int x,y;
struct winer *p;
}winer;/* 箱子位置的數據結構 */
typedef struct boxs {
int x,y;
struct boxs *next;
}boxs;/* 在特定的坐標上畫牆壁並用數組記錄狀態的函數 */
void printwall(int x,int y)
{
putchxy(y-1,x-1,219,MAGENTA,BLACK);
ghouse[x][y]='w';
}/* 在特定的坐標上畫箱子並用數組記錄狀態的函數 */
void printbox(int x,int y)
{
putchxy(y-1,x-1,10,WHITE,BLACK);
ghouse[x][y]='b';
}/* 在特定的坐標上畫目的地並用數組記錄狀態的函數 */
void printwhither1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;
}
}
/* 在特定的坐標上畫目的地並用數組記錄狀態的函數 */
void printwhither(int x,int y)
{
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
}
/* 在特定的坐標上畫人的函數 */
void printman(int x,int y)
{
gotoxy(y,x);
_AL=02;_CX=01;_AH=0xa;
geninterrupt(0x10);
}/* 在特定的坐標上畫箱子在目的地上並用數組記錄狀態的函數 */
void printboxin(int x,int y)
{
putchxy(y-1,x-1,10,YELLOW,BLACK);
ghouse[x][y]='i';
}/* 初始化函數,初始化數組和屏幕 */
void init()
{
int i,j;

clrscr();
for(i=0;i<20;i++)
for(j=0;j<20;j++)
ghouse[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to push box world!");
gotoxy(40,6);
printf("Press up,down,left,right to play.");
gotoxy(40,8);
printf("Press Esc to quit it.");
gotoxy(40,10);
printf("Press space to reset the game.");
gotoxy(40,12);
printf("April 30th 2004.");
}/* 第一關的圖象初始化 */
winer *inithouse1()
{

int x,y;
winer *win=NULL,*pw;
gotoxy(8,2);
printf("Level No.1");
for(x=1,y=5;y<=9;y++)
printwall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printwall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printwall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printwall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printwall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printwall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printwall(x+4,y+10);
printwall(5+4,4+10);
printwall(5+4,7+10);
printwall(3+4,2+10);
printbox(3+4,6+10);
printbox(3+4,7+10);
printbox(4+4,7+10);
printwhither1(4+4,2+10,&win,&pw);
printwhither1(5+4,2+10,&win,&pw);
printwhither1(6+4,2+10,&win,&pw);
printman(2+4,8+10);
return win;
}

❸ C語言推箱子代碼 不要解釋的

Here you are!
編譯通過。
/* 推箱子游戲 */
#include <dos.h>
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <conio.h>
#include <bios.h>
#include <alloc.h>
/* 定義二維數組ghouse來記錄屏幕上各點的狀態,
其中:0表示什麼都沒有,'b'表示箱子,'w'表示牆壁,'m'表示目的地,'i'表示箱子在目的地。 */
char ghouse[20][20];

/* 以下函數為直接寫屏函數,很酷的函數哦!是我朋友告訴我的。 */
char far *screen=(char far* )0xb8000000;
void putchxy(int y,int x,char ch,char fc,char bc)
{
screen[(x*160)+(y<<1)+0]=ch;
screen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}

/* 定義判斷是否勝利的數據結構 */
typedef struct winer {
int x,y;
struct winer *p;
}winer;

/* 箱子位置的數據結構 */
typedef struct boxs {
int x,y;
struct boxs *next;
}boxs;

/* 在特定的坐標上畫牆壁並用數組記錄狀態的函數 */
void printwall(int x,int y)
{
putchxy(y-1,x-1,219,MAGENTA,BLACK);
ghouse[x][y]='w';
}

/* 在特定的坐標上畫箱子並用數組記錄狀態的函數 */
void printbox(int x,int y)
{
putchxy(y-1,x-1,10,WHITE,BLACK);
ghouse[x][y]='b';
}

/* 在特定的坐標上畫目的地並用數組記錄狀態的函數 */
void printwhither1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;
}
}

/* 在特定的坐標上畫目的地並用數組記錄狀態的函數 */
void printwhither(int x,int y)
{
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
}
/* 在特定的坐標上畫人的函數 */
void printman(int x,int y)
{
gotoxy(y,x);
_AL=02;_CX=01;_AH=0xa;
geninterrupt(0x10);
}

/* 在特定的坐標上畫箱子在目的地上並用數組記錄狀態的函數 */
void printboxin(int x,int y)
{
putchxy(y-1,x-1,10,YELLOW,BLACK);
ghouse[x][y]='i';
}

/* 初始化函數,初始化數組和屏幕 */
void init()
{
int i,j;
system("cls");
for(i=0;i<20;i++)
for(j=0;j<20;j++)
ghouse[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to push box world!");
gotoxy(40,6);
printf("Press up,down,left,right to play.");
gotoxy(40,8);
printf("Press Esc to quit it.");
gotoxy(40,10);
printf("Press space to reset the game.");
gotoxy(40,12);
printf("April 30th 2004.");
}

/* 第一關的圖象初始化 */
winer *inithouse1()
{
int x,y;
winer *win=NULL,*pw;
gotoxy(8,2);
printf("Level No.1");
for(x=1,y=5;y<=9;y++)
printwall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printwall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printwall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printwall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printwall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printwall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printwall(x+4,y+10);
printwall(5+4,4+10);
printwall(5+4,7+10);
printwall(3+4,2+10);
printbox(3+4,6+10);
printbox(3+4,7+10);
printbox(4+4,7+10);
printwhither1(4+4,2+10,&win,&pw);
printwhither1(5+4,2+10,&win,&pw);
printwhither1(6+4,2+10,&win,&pw);
printman(2+4,8+10);
return win;
}

/* 第三關的圖象初始化 */
winer *inithouse3()
{int x,y;
winer *win=NULL,*pw;
gotoxy(8,3);
printf("Level No.3");
for(x=1,y=2;y<=8;y++)
printwall(x+4,y+10);
for(x=2,y=2;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=1;y<=3;y++)
printwall(x+4,y+10);
for(x=5,y=1;x<=8;x++)
printwall(x+4,y+10);
for(x=8,y=2;y<=5;y++)
printwall(x+4,y+10);
for(x=5,y=5;x<=7;x++)
printwall(x+4,y+10);
for(x=7,y=6;y<=9;y++)
printwall(x+4,y+10);
for(x=3,y=9;x<=6;x++)
printwall(x+4,y+10);
for(x=3,y=6;y<=8;y++)
printwall(x+4,y+10);
printwall(2+4,8+10);
printwall(5+4,7+10);
printbox(6+4,3+10);
printbox(4+4,4+10);
printbox(5+4,6+10);
printwhither1(2+4,5+10,&win,&pw);
printwhither1(2+4,6+10,&win,&pw);
printwhither1(2+4,7+10,&win,&pw);
printman(2+4,4+10);
return win;
}

/* 第二關的圖象初始化 */
winer *inithouse2()
{int x,y;
winer *win=NULL,*pw;
gotoxy(8,2);
printf("Level No.2");
for(x=1,y=4;y<=7;y++)
printwall(x+4,y+10);
for(x=2,y=2;y<=4;y++)
printwall(x+4,y+10);
for(x=2,y=7;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=1;x<=8;x++)
printwall(x+4,y+10);
for(x=8,y=2;y<=8;y++)
printwall(x+4,y+10);
for(x=4,y=8;x<=8;x++)
printwall(x+4,y+10);
for(x=4,y=6;x<=5;x++)
printwall(x+4,y+10);
for(x=3,y=2;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=4;x<=5;x++)
printwall(x+4,y+10);
printwall(6+4,3+10);
printbox(3+4,5+10);
printbox(6+4,6+10);
printbox(7+4,3+10);
printwhither1(5+4,7+10,&win,&pw);
printwhither1(6+4,7+10,&win,&pw);
printwhither1(7+4,7+10,&win,&pw);
printman(2+4,6+10);
return win;
}

/* 第四關的圖象初始化 */
winer *inithouse4()
{int x,y;
winer *win=NULL,*pw;
gotoxy(8,2);
printf("Level No.4");
for(x=1,y=1;y<=6;y++)
printwall(x+4,y+10);
for(x=2,y=7;y<=8;y++)
printwall(x+4,y+10);
for(x=2,y=1;x<=7;x++)
printwall(x+4,y+10);
for(x=7,y=2;y<=4;y++)
printwall(x+4,y+10);
for(x=6,y=4;y<=9;y++)
printwall(x+4,y+10);
for(x=3,y=9;x<=5;x++)
printwall(x+4,y+10);
for(x=3,y=3;y<=4;y++)
printwall(x+4,y+10);
printwall(3+4,8+10);
printbox(3+4,5+10);
printbox(4+4,4+10);
printbox(4+4,6+10);
printbox(5+4,5+10);
printbox(5+4,3+10);
printwhither1(3+4,7+10,&win,&pw);
printwhither1(4+4,7+10,&win,&pw);
printwhither1(5+4,7+10,&win,&pw);
printwhither1(4+4,8+10,&win,&pw);
printwhither1(5+4,8+10,&win,&pw);
printman(2+4,2+10);
return win;
}

/* 移動在空地上的箱子到空地上 */
movebox(int x,int y,char a)
{switch(a)
{
case 'u':ghouse[x-1][y]=0;printf(" ");
printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]='b';break;
case 'd':ghouse[x+1][y]=0;printf(" ");
printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]='b';break;
case 'l':ghouse[x][y-1]=0;printf(" ");
printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]='b';break;
case 'r':ghouse[x][y+1]=0;printf(" ");
printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]='b';break;
default: break;
}
}

/* 移動在目的地上的箱子到空地上 */
moveinbox(int x,int y,char a)
{switch(a)
{
case 'u':ghouse[x-1][y]='m';printf(" ");
printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]='b';break;
case 'd':ghouse[x+1][y]='m';printf(" ");
printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]='b';break;
case 'l':ghouse[x][y-1]='m';printf(" ");
printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]='b';break;
case 'r':ghouse[x][y+1]='m';printf(" ");
printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]='b';break;
default: break;
}
}

/* 移動在空地上的箱子到目的地上 */
moveboxin(int x,int y,char a)
{switch(a)
{
case 'u':ghouse[x-1][y]=0;printf(" ");
printboxin(x-2,y);printman(x-1,y);
ghouse[x-2][y]='i';break;
case 'd':ghouse[x+1][y]=0;printf(" ");
printboxin(x+2,y);printman(x+1,y);
ghouse[x+2][y]='i';break;
case 'l':ghouse[x][y-1]=0;printf(" ");
printboxin(x,y-2);printman(x,y-1);
ghouse[x][y-2]='i';break;
case 'r':ghouse[x][y+1]=0;printf(" ");
printboxin(x,y+2);printman(x,y+1);
ghouse[x][y+2]='i';break;
default: break;
}
}

/* 移動在目的地上的箱子到目的地 */
moveinboxin(int x,int y,char a)
{switch(a)
{
case 'u':ghouse[x-1][y]='m';printf(" ");
printboxin(x-2,y);printman(x-1,y);
ghouse[x-2][y]='i';break;
case 'd':ghouse[x+1][y]='m';printf(" ");
printboxin(x+2,y);printman(x+1,y);
ghouse[x+2][y]='i';break;
case 'l':ghouse[x][y-1]='m';printf(" ");
printboxin(x,y-2);printman(x,y-1);
ghouse[x][y-2]='i';break;
case 'r':ghouse[x][y+1]='m';printf(" ");
printboxin(x,y+2);printman(x,y+1);
ghouse[x][y+2]='i';break;
default: break;
}
}

/* 判斷特定的坐標上的狀態 */
int judge(int x,int y)
{int i;
switch(ghouse[x][y])
{
case 0: i=1;break;
case 'w': i=0;break;
case 'b': i=2;break;
case 'i': i=4;break;
case 'm': i=3;break;
default: break;
}
return i;
}

/* 處理按下鍵盤後,人物移動的主函數 */
move(int x,int y,char a)
{switch(a)
{
case 'u':if(!judge(x-1,y)) {gotoxy(y,x);break;}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{if(judge(x,y)==3)
{ printwhither(x,y);printman(x-1,y);break;}
else
{printf(" ");printman(x-1,y);break;}
}
else if(judge(x-1,y)==2)
{ if(judge(x-2,y)==1)
{movebox(x,y,'u');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{ moveboxin(x,y,'u');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);
}
else gotoxy(y,x);
break;
}
else if(judge(x-1,y)==4)
{ if(judge(x-2,y)==1)
{moveinbox(x,y,'u');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{ moveinboxin(x,y,'u');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);
}
else gotoxy(y,x);
break;
}
case 'd':if(!judge(x+1,y)) {gotoxy(y,x);break;}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{if(judge(x,y)==3)
{ printwhither(x,y);printman(x+1,y);break;}
else
{printf(" ");printman(x+1,y);break;}
}
else if(judge(x+1,y)==2)
{ if(judge(x+2,y)==1)
{movebox(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{moveboxin(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else gotoxy(y,x);
break;
}
else if(judge(x+1,y)==4)
{ if(judge(x+2,y)==1)
{moveinbox(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{moveinboxin(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else gotoxy(y,x);
break;
}

case 'l':if(!judge(x,y-1)) {gotoxy(y,x);break;}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{if(judge(x,y)==3)
{ printwhither(x,y);printman(x,y-1);break;}
else
{printf(" ");printman(x,y-1);break;}
}
else if(judge(x,y-1)==2)
{ if(judge(x,y-2)==1)
{movebox(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{moveboxin(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else gotoxy(y,x);
break;
}
else if(judge(x,y-1)==4)
{ if(judge(x,y-2)==1)
{moveinbox(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{moveinboxin(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else gotoxy(y,x);
break;
}
case 'r':if(!judge(x,y+1)) {gotoxy(y,x);break;}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{if(judge(x,y)==3)
{printwhither(x,y);printman(x,y+1);break;}
else
{printf(" ");printman(x,y+1);break;}
}
else if(judge(x,y+1)==2)
{ if(judge(x,y+2)==1)
{movebox(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{moveboxin(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else gotoxy(y,x);
break;
}
else if(judge(x,y+1)==4)
{ if(judge(x,y+2)==1)
{moveinbox(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{moveinboxin(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else gotoxy(y,x);
break;
}
default: break;
}
}

/* 按下空格鍵後,回到本關開頭的函數 */
void reset(int i)
{switch(i)
{
case 0: init();
inithouse1();break;
case 1: init();
inithouse2();break;
case 2: init();
inithouse3();break;
case 3: init();
inithouse4();break;
default:break;
}
}

/* 主函數main */
main()
{int key,x,y,s,i=0;
winer *win,*pw;
_AL=3;_AH=0;
geninterrupt(0x10);
init();
win=inithouse1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case 0x4800:move(x,y,'u');break; /* 按下向上鍵後 */
case 0x5000:move(x,y,'d');break; /* 按下向下鍵後 */
case 0x4b00:move(x,y,'l');break; /* 按下向左鍵後 */
case 0x4d00:move(x,y,'r');break; /* 按下向右鍵後 */
case 0x3920:reset(i);break; /* 按下空格鍵後 */
default:break;
}
s=0;
pw=win;
while(pw)
{
if(ghouse[pw->x][pw->y]=='m') s++;
pw=pw->p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("Congratulate! You have passed Level %d!",i+1);
getch();
i++;
switch(i)
{
case 1: init();
win=inithouse2();break;
case 2: init();
win=inithouse3();break;
case 3: init();
win=inithouse4();break;
case 4: gotoxy(8,14);
printf("Great! You have passed all the levels! Press any key to quit!");
key=0x011b;getch();break;
default: break;
}
}
}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}

正確的給分吧

❹ 緊急求救:用C語言編寫推箱子游戲的程序!!

給:
#include"stdio.h"
#include"bios.h"
#define LEFT 75
#define RIGHT 77
#define UPPER 72
#define DOWN 80
#define ESC 27
struct Boxss /*定義箱子結構體,其中包含坐標屬性*/
{
int x,y;
};
union keyboard /*定義讀取鍵盤碼的共用體類型*/
{
unsigned int iKeyInfo;
char chKeyBit[2];
};
int fnGetKey(void) /*定義讀取鍵盤碼的函數*/
{
union keyboard uniKey1; /*定義讀取鍵盤碼的共用體變數*/
while(bioskey(1)==0); /*檢測用戶是否按鍵*/
uniKey1.iKeyInfo=bioskey(0); /*讀取按鍵信息*/
return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]); /*返回ASCII碼或擴充碼*/
}
void main()
{
int iKey,x=11,y=6,tx=11,ty=6; /*x,y為人物移動後坐標,tx,ty為人物移動前坐標*/
struct Boxss Box[4]; /*定義箱子數量*/
int chMap[10][10]={ /*用二維數組定義地圖*/
{0,0,0,0,0,0,0,0,0,0}, /*0表示牆1表示路2表示目標*/
{0,1,0,0,0,0,1,1,1,0},
{0,1,0,2,0,0,1,0,1,0},
{0,1,0,1,0,0,1,0,1,0},
{0,1,1,1,0,0,1,0,1,0},
{0,1,0,0,0,0,1,0,1,0},
{0,1,1,1,1,1,1,0,1,0},
{0,1,0,1,0,0,0,0,2,0},
{0,2,0,1,1,1,1,2,0,0},
{0,0,0,0,0,0,0,0,0,0},
};
int i,j;
Box[0].x=13; /*定義箱子的坐標屬性*/
Box[1].x=11;
Box[2].x=14;
Box[3].x=18;
Box[0].y=8;
Box[1].y=7;
Box[2].y=13;
Box[3].y=7;
while(1) /*反復進行求移動的坐標運算*/
{
for(i=0;i<10;i++) /*輸出新地圖(刷新地圖)*/
{
gotoxy(10,5+i);
for(j=0;j<10;j++)
{
if(chMap[i][j]==0)
printf("#");
if(chMap[i][j]==1)
printf(" ");
if(chMap[i][j]==2)
printf("X");
}
}
j=0; /*判斷是否所有箱子都在目標坐標上*/
for(i=0;i<4;i++)
if(chMap[Box[i].y-5][Box[i].x-10]==2)
j++;
if(j==4) /*如果所有箱子都就位輸出"YOU WIN!"退出*/
{
clrscr();
printf("You Win!");
break;
}
for(i=0;i<4;i++) /*在起始(或移動後)的坐標輸出箱子*/
{
gotoxy(Box[i].x,Box[i].y);
printf("0");
}
gotoxy(x,y); /*在起始(或移動後)的坐標輸出人*/
printf("*\b");
tx=x; /*記錄本次移動前的坐標*/
ty=y;
iKey=fnGetKey();
if(iKey==LEFT&&chMap[y-5][x-1-10]!=0) /*按讀取的按鍵信息改變坐標如果改變的坐標和牆(0)重合則不改變*/
x--;
if(iKey==RIGHT&&chMap[y-5][x+1-10]!=0)
x++;
if(iKey==UPPER&&chMap[y-1-5][x-10]!=0)
y--;
if(iKey==DOWN&&chMap[y+1-5][x-10]!=0)
y++; /*輸入ESC退出並輸出"YOU LOST"*/
if(iKey==ESC)
{
clrscr();
printf("You Lost");
break;
}
for(i=0;i<4;i++) /*如果移動後的人的坐標與箱子坐標重合,則改變箱子坐標向前一格*/
if(Box[i].x==x&&Box[i].y==y)
{
Box[i].x+=(x-tx);
Box[i].y+=(y-ty);
if(chMap[Box[i].y-5][Box[i].x-10]==0) /*如果移動後的箱子坐標會出現在牆上,則使箱子坐標和人坐標都返回移動前的值*/
{
Box[i].x-=(x-tx);
Box[i].y-=(y-ty);
x=tx;
y=ty;
}
break;
}
clrscr();
}
getch();
}

❺ C語言迷宮,要完整代碼的

#include<stdio.h>
#include<conio.h>
intmigong[10][10]=//設置迷宮,最外圍1為牆里邊0為可走路徑1為障礙
{
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,1,1,1},
{1,0,1,1,1,1,1,0,0,1},
{1,0,1,0,0,0,0,0,0,1},
{1,0,0,0,1,0,1,1,1,1},
{1,1,1,1,0,0,1,1,1,1},
{1,0,0,0,0,1,1,1,1,1},
{1,0,1,1,0,0,1,1,1,1},
{1,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1}
};
intnum;
struct
{
intx,y,d;
}lj[100];//x,y分別為垂直和水平方向

voidstart()
{
inttop=0,x,y,d,find;//d為設置方向,上下左右。find為設置找不找得到路
lj[top].x=1;
lj[top].y=1;
migong[1][1]=-1;
find=0;d=-1;

while(top>-1){
if(lj[top].x==8&&lj[top].y==8)
{
printf("迷宮路徑如下: ");
printf("start->");
for(x=0;x<=top;x++)
{
printf("(%d,%d)->",lj[x].x,lj[x].y);//把找到的路徑輸出
num++;
if(num%8==0)
printf(" ");
}
printf("->end! ");
}

while(d<4&&find==0){
d++;
switch(d){
case0:x=lj[top].x-1;y=lj[top].y;break;//方向為上
case1:x=lj[top].x;y=lj[top].y+1;break;//方向為右
case2:x=lj[top].x+1;y=lj[top].y;break;//方向為下
case3:x=lj[top].x;y=lj[top].y-1;}//方向為左
if(migong[x][y]==0)
find=1;
}

if(find==1){//判斷是否找得到
lj[top].d=d;
top++;
lj[top].x=x;
lj[top].y=y;
d=-1;find=0;//重新調整方向
migong[x][y]=-1;}
else{
migong[lj[top].x][lj[top].y]=0;
top--;d=lj[top].d;//找不到的話退棧
}
}
}

voidmain()
{
start();
getch();
}

❻ 如何用C語言編寫一個迷宮程序

#include<stdio.h>
#include<stdlib.h>
#define M 15
#define N 15
struct mark //定義迷宮內點的坐標類型
{
int x;
int y;
};

struct Element //"戀"棧元素,嘿嘿。。
{
int x,y; //x行,y列
int d; //d下一步的方向
};

typedef struct LStack //鏈棧
{
Element elem;
struct LStack *next;
}*PLStack;

/*************棧函數****************/

int InitStack(PLStack &S)//構造空棧
{
S=NULL;
return 1;
}

int StackEmpty(PLStack S)//判斷棧是否為空
{
if(S==NULL)
return 1;
else
return 0;
}

int Push(PLStack &S, Element e)//壓入新數據元素
{
PLStack p;
p=(PLStack)malloc(sizeof(LStack));
p->elem=e;
p->next=S;
S=p;
return 1;
}

int Pop(PLStack &S,Element &e) //棧頂元素出棧
{
PLStack p;
if(!StackEmpty(S))
{
e=S->elem;
p=S;
S=S->next;
free(p);
return 1;
}
else
return 0;
}

/***************求迷宮路徑函數***********************/
void MazePath(struct mark start,struct mark end,int maze[M][N],int diradd[4][2])
{
int i,j,d;int a,b;
Element elem,e;
PLStack S1, S2;
InitStack(S1);
InitStack(S2);
maze[start.x][start.y]=2; //入口點作上標記
elem.x=start.x;
elem.y=start.y;
elem.d=-1; //開始為-1
Push(S1,elem);
while(!StackEmpty(S1)) //棧不為空 有路徑可走
{
Pop(S1,elem);
i=elem.x;
j=elem.y;
d=elem.d+1; //下一個方向
while(d<4) //試探東南西北各個方向
{
a=i+diradd[d][0];
b=j+diradd[d][1];
if(a==end.x && b==end.y && maze[a][b]==0) //如果到了出口
{
elem.x=i;
elem.y=j;
elem.d=d;
Push(S1,elem);
elem.x=a;
elem.y=b;
elem.d=886; //方向輸出為-1 判斷是否到了出口
Push(S1,elem);
printf("\n0=東 1=南 2=西 3=北 886為則走出迷宮\n\n通路為:(行坐標,列坐標,方向)\n");
while(S1) //逆置序列 並輸出迷宮路徑序列
{
Pop(S1,e);
Push(S2,e);
}
while(S2)
{
Pop(S2,e);
printf("-->(%d,%d,%d)",e.x,e.y,e.d);
}
return; //跳出兩層循環,本來用break,但發現出錯,exit又會結束程序,選用return還是不錯滴
}
if(maze[a][b]==0) //找到可以前進的非出口的點
{
maze[a][b]=2; //標記走過此點
elem.x=i;
elem.y=j;
elem.d=d;
Push(S1,elem); //當前位置入棧
i=a; //下一點轉化為當前點
j=b;
d=-1;
}
d++;
}
}
printf("沒有找到可以走出此迷宮的路徑\n");
}

/*************建立迷宮*******************/
void initmaze(int maze[M][N])
{
int i,j;
int m,n; //迷宮行,列 [/M]

printf("請輸入迷宮的行數 m=");
scanf("%d",&m);
printf("請輸入迷宮的列數 n=");
scanf("%d",&n);
printf("\n請輸入迷宮的各行各列:\n用空格隔開,0代表路,1代表牆\n",m,n);
for(i=1;i<=m;i++)
for(j=1;j<=n;j++)
scanf("%d",&maze[i][j]);
printf("你建立的迷宮為(最外圈為強)...\n");
for(i=0;i<=m+1;i++) //加一圈圍牆
{
maze[i][0]=1;
maze[i][n+1]=1;
}
for(j=0;j<=n+1;j++)
{
maze[0][j]=1;
maze[m+1][j]=1;
}
for(i=0;i<=m+1;i++) //輸出迷宮
{
for(j=0;j<=n+1;j++)
printf("%d ",maze[i][j]);
printf("\n");
}
}

void main()
{
int sto[M][N];
struct mark start,end; //start,end入口和出口的坐標
int add[4][2]={{0,1},{1,0},{0,-1},{-1,0}};//行增量和列增量 方向依次為東西南北 [/M]

initmaze(sto);//建立迷宮

printf("輸入入口的橫坐標,縱坐標[逗號隔開]\n");
scanf("%d,%d",&start.x,&start.y);
printf("輸入出口的橫坐標,縱坐標[逗號隔開]\n");
scanf("%d,%d",&end.x,&end.y);

MazePath(start,end,sto,add); //find path
system("PAUSE");
}

❼ 求救,C語言推箱子代碼求解釋。

你這裡面只有生成推箱子的地圖 也就是說只有現實地圖的代碼,沒有移動人物推箱子的代碼,就是只能看不能玩,前面存儲數字的二維數組代表的是地圖,在showpicture()函數里按照數組中的數字不同特定的現實,一個圖標例如這個a[i][j]==4時——xiangzi.jpg這個圖片現實被列印在界面上,一次不同數字列印不同圖片。

❽ c語言推箱子

//空:0牆:1箱子:3巢:4箱子與巢重合:5
[MAPCOUNT]
map_count=8
[MAP1]
w=8
h=8
nest_count=4
l1=00011100
l2=00013100
l3=11110100
l4=13202111
l5=11142031
l6=00121111
l7=00131000
l8=00111000
[MAP2]
w=9
h=9
nest_count=3
l1=111110000
l2=140010000
l3=102210111
l4=102010131
l5=111011131
l6=011000031
l7=010001001
l8=010001111
l9=011111000
[MAP3]
w=10
h=7
nest_count=4
l1=0111111100
l2=0100000111
l3=1121110001
l4=1040200201
l5=1033102011
l6=1133100010
l7=0111111110
[MAP4]
w=6
h=8
nest_count=5
l1=011110
l2=110010
l3=142010
l4=112011
l5=110201
l6=132001
l7=133531
l8=111111
//以上為地圖數據文件,保存為boxdata.dat文件
//空:0牆:1箱子:3巢:4箱子與巢重合:5
#include<stdio.h>
#include<stdlib.h>
#include<stdbool.h>
#include<windows.h>
#include<string.h>

typedefstruct
{
intx;
inty;
}PT;

int**s;
PTman;
PT*nest=NULL;
PTprev;

intnest_count=0;
intmap_count=0;
intgate=1;
intw,h;
charwork_dir[100]={''};
chardata_file[100]={''};

voidGetDataFromFile();
voidGetIntFromLineString(char*ch,intlen,inti);
voidDraw();
boolis_Success();

intmain()
{
printf("Loading...");
CONSOLE_CURSOR_INFOcci;
cci.bVisible=FALSE;
cci.dwSize=sizeof(cci);
HANDLEhandle=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle,&cci);

_getcwd(work_dir,100);
strcpy(data_file,work_dir);
strcat(data_file,"\boxdata.dat");
if(access(data_file,0))
{
printf("Don'tfindmapdatafile!");
getch();
exit(0);
}

while(1)
{
GetDataFromFile();
intsel=0;
Draw();
while(1)
{
fflush(stdin);
sel=getch();
if(sel==224)
{
sel=getch();
prev=man;
if(sel==77)//right
{
if(s[man.y][man.x+1]==2)
{
if(s[man.y][man.x+2]==0||s[man.y][man.x+2]==3)
{
s[man.y][man.x+2]=2;
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y][man.x+1]==0||s[man.y][man.x+1]==3)
{
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(sel==80)//down
{
if(s[man.y+1][man.x]==2)
{
if(s[man.y+2][man.x]==0||s[man.y+2][man.x]==3)
{
s[man.y+2][man.x]=2;
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y+1][man.x]==0||s[man.y+1][man.x]==3)
{
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(sel==72)//up
{
if(s[man.y-1][man.x]==2)
{
if(s[man.y-2][man.x]==0||s[man.y-2][man.x]==3)
{
s[man.y-2][man.x]=2;
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y-1][man.x]==0||s[man.y-1][man.x]==3)
{
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(sel==75)//left
{
if(s[man.y][man.x-1]==2)
{
if(s[man.y][man.x-2]==0||s[man.y][man.x-2]==3)
{
s[man.y][man.x-2]=2;
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y][man.x-1]==0||s[man.y][man.x-1]==3)
{
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
inti;
for(i=0;i<nest_count;i++)
{
if(nest[i].x==prev.x&&nest[i].y==prev.y)
{
s[prev.y][prev.x]=3;
break;
}
}
Draw();
if(is_Success()==true)
{
gate++;
if(gate>map_count)
{
printf(" mapisend!");
fflush(stdin);
getch();
exit(0);
}
break;
}
}
elseif(sel=='q'||sel=='Q')
{
exit(0);
}
elseif(sel=='r'||sel=='R')
{
break;
}
}
}
return0;
}

voidGetDataFromFile()
{
inti;
if(s!=NULL)
{
if(h!=0)
{
for(i=0;i<h;i++)
{
free(s+i);
}
free(s);
}
else
{
printf("fail");
getch();
exit(0);
}
}

if(nest!=NULL)
{
free(nest);
}
map_count=GetPrivateProfileInt("MAPCOUNT","map_count",0,data_file);

if(map_count<gate)
{
printf("gatefinish!");
getch();
exit(0);
}
charsection[20]={''};
sprintf(section,"MAP%d",gate);
nest_count=GetPrivateProfileInt(section,"nest_count",0,data_file);
nest=(PT*)malloc(sizeof(PT)*nest_count);

w=GetPrivateProfileInt(section,"w",0,data_file);
h=GetPrivateProfileInt(section,"h",0,data_file);
if(w<5||h<5||nest_count<1)
{
printf("worhorbox_nestdataerror!");
getch();
exit(0);
}
s=(int**)malloc(sizeof(int*)*h);
for(i=0;i<h;i++)
{
*(s+i)=(int*)malloc(sizeof(int)*w);
}

charkey[20]={''};
charline[50]={''};
intlen;
intj;
for(i=0;i<h;i++)
{
memset(line,'',50);
sprintf(key,"l%d",i+1);
GetPrivateProfileString(section,key,"",line,50,data_file);
len=strlen(line);
if(len>0)
{
line[len++]='';
line[len]='';
}
GetIntFromLineString(line,strlen(line),i);
}
len=0;
for(i=0;i<h;i++)
{
for(j=0;j<w;j++)
{
if(s[i][j]==3)
{
nest[len].y=i;
nest[len].x=j;
len++;
}
elseif(s[i][j]==5)
{
nest[len].y=i;
nest[len].x=j;
len++;
s[i][j]=2;
}
}
}
}

voidstrmyncpy(char*source,char*target,intbegin,intend)
{
inti=0;
while(1)
{
if(source[begin]!='')
{
target[i]=source[begin];
}
i++;
begin++;
if(begin>end)
{
target[i]='';
break;
}
}
}

voidGetIntFromLineString(char*ch,intlen,inti)
{
intj=0;
charc[5]={''};
intb=0,e=0;
while(e<len)
{
if(ch[e]=='')
{
memset(c,'',5);
strmyncpy(ch,c,b,e);
b=e+1;
e++;
s[i][j++]=atoi(c);
}
e++;
}
}

voidDraw()
{
inti,j,k;
boolflag=false;
system("cls");
printf(" ");
for(i=0;i<h;i++)
{
printf(" ");
for(j=0;j<w;j++)
{
if(s[i][j]==0)
{
printf("");
}
elseif(s[i][j]==1)
{
printf("■");
}
elseif(s[i][j]==2)
{
printf("★");
}
elseif(s[i][j]==3)
{
printf("☆");
}
elseif(s[i][j]==4)
{
printf("◎");
man.x=j;
man.y=i;
}
}
}
}

boolis_Success()
{
inti,j;
for(i=0;i<h;i++)
{
for(j=0;j<w;j++)
{
if(s[i][j]==3)
{
returnfalse;
}
}
}
for(i=0;i<nest_count;i++)
{
if(man.x==nest[i].x&&man.y==nest[i].y)
{
returnfalse;
}
}
returntrue;
}

❾ 求C語言解推箱子的演算法

不知道是如何推箱子的,但是如果跟迷宮有關的話,就應該用到遞歸演算法了.就是在函數中運用該函數.

❿ c語言程序設計的迷宮

這個可行的
/*4.3.3源程序*/
#include
<graphics.h>
#include
<stdlib.h>
#include
<stdio.h>
#include
<conio.h>
#include
<dos.h>
#define
N
20/*迷宮的大小,可改變*/
int
oldmap[N][N];/*遞歸用的數組,用全局變數節約時間*/
int
yes=0;/*yes是判斷是否找到路的標志,1找到,0沒找到*/
int
way[100][2],wayn=0;/*way數組是顯示路線用的,wayn是統計走了幾個格子*/
void
Init(void);/*圖形初始化*/
void
Close(void);/*圖形關閉*/
void
DrawPeople(int
*x,int
*y,int
n);/*畫人工探索物圖*/
void
PeopleFind(int
(*x)[N]);/*人工探索*/
void
WayCopy(int
(*x)[N],int
(*y)[N]);/*為了8個方向的遞歸,把舊迷宮圖拷貝給新數組*/
int
FindWay(int
(*x)[N],int
i,int
j);/*自動探索函數*/
void
MapRand(int
(*x)[N]);/*隨機生成迷宮函數*/
void
PrMap(int
(*x)[N]);/*輸出迷宮圖函數*/
void
Result(void);/*輸出結果處理*/
void
Find(void);/*成功處理*/
void
NotFind(void);/*失敗處理*/
void
main(void)/*主函數*/
{
int
map[N][N];
/*迷宮數組*/
char
ch;
clrscr();
printf("\n
Please
select
hand(1)
else
auto\n");/*選擇探索方式*/
scanf("%c",&ch);
Init();
/*初始化*/
MapRand(map);/*生成迷宮*/
PrMap(map);/*顯示迷宮圖*/
if(ch=='1')
PeopleFind(map);/*人工探索*/
else
FindWay(map,1,1);/*系統自動從下標1,1的地方開始探索*/
Result();/*輸出結果*/
Close();
}
void
Init(void)/*圖形初始化*/
{
int
gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc");
}
void
DrawPeople(int
*x,int
*y,int
n)/*畫人工控制圖*/
{/*如果將以下兩句注釋掉,則顯示人工走過的路徑,*/
setfillstyle(SOLID_FILL,WHITE);
/*設置白色實體填充樣式*/
bar(100+(*y)*15-6,50+(*x)*15-6,100+(*y)*15+6,50+(*x)*15+6);
/*恢復原通路*/
switch(n)/*判斷x,y的變化,8個方向的變化*/
{
case
1:
(*x)--;break;
/*上*/
case
2:
(*x)--;(*y)++;break
;/*右上*/
case
3:
(*y)++;break;
/*右*/
case
4:
(*x)++;(*y)++;break;
/*右下*/
case
5:
(*x)++;break;
/*下*/
case
6:
(*x)++;(*y)--;break;
/*左下*/
case
7:
(*y)--;break;
/*左*/
case
8:
(*x)--;(*y)--;break;
/*左上*/
}
setfillstyle(SOLID_FILL,RED);/*新位置顯示探索物*/
bar(100+(*y)*15-6,50+(*x)*15-6,100+(*y)*15+6,50+(*x)*15+6);
}
void
PeopleFind(int
(*map)[N])/*人工手動查找*/
{
int
x,y;
char
c=0;/*接收按鍵的變數*/
x=y=1;/*人工查找的初始位置*/
setcolor(11);
line(500,200,550,200);
outtextxy(570,197,"d");
line(500,200,450,200);
outtextxy(430,197,"a");
line(500,200,500,150);
outtextxy(497,130,"w");
line(500,200,500,250);
outtextxy(497,270,"x");
line(500,200,450,150);
outtextxy(445,130,"q");
line(500,200,550,150);
outtextxy(550,130,"e");
line(500,200,450,250);
outtextxy(445,270,"z");
line(500,200,550,250);
outtextxy(550,270,"c");/*以上是畫8個方向的控制介紹*/
setcolor(YELLOW);
outtextxy(420,290,"Press
'Enter'
to
end");/*壓回車鍵結束*/
setfillstyle(SOLID_FILL,RED);
bar(100+y*15-6,50+x*15-6,100+y*15+6,50+x*15+6);/*入口位置顯示*/
while(c!=13)/*如果按下的不是回車鍵*/
{
c=getch();/*接收字元後開始各個方向的探索*/
if(c=='w'&&map[x-1][y]!=1)
DrawPeople(&x,&y,1);/*上*/
else
if(c=='e'&&map[x-1][y+1]!=1)
DrawPeople(&x,&y,2);/*右上*/
else
if(c=='d'&&map[x][y+1]!=1)
DrawPeople(&x,&y,3);/*右*/
else
if(c=='c'&&map[x+1][y+1]!=1)
DrawPeople(&x,&y,4);/*右下*/
else
if(c=='x'&&map[x+1][y]!=1)
DrawPeople(&x,&y,5);/*下*/
else
if(c=='z'&&map[x+1][y-1]!=1)
DrawPeople(&x,&y,6);
/*左下*/
else
if(c=='a'&&map[x][y-1]!=1)
DrawPeople(&x,&y,7);
/*左*/
else
if(c=='q'&&map[x-1][y-1]!=1)
DrawPeople(&x,&y,8);
/*左上*/
}
setfillstyle(SOLID_FILL,WHITE);
/*消去紅色探索物,恢復原迷宮圖*/
bar(100+y*15-6,50+x*15-6,100+y*15+6,50+x*15+6);
if(x==N-2&&y==N-2)/*人工控制找成功的話*/
yes=1;
/*如果成功標志為1*/
}
void
WayCopy(int
(*oldmap)[N],int
(*map)[N])/*拷貝迷宮數組
*/
{
int
i,j;
for(i=0;i<N;i++)
for(j=0;j<N;j++)
oldmap[i][j]=map[i][j];
}
int
FindWay(int
(*map)[N],int
i,int
j)/*遞歸找路*/
{
if(i==N-2&&j==N-2)/*走到出口*/
{
yes=1;/*標志為1,表示成功*/
return;
}
map[i][j]=1;/*走過的地方變為1*/
WayCopy(oldmap,map);
/*拷貝迷宮圖*/
if(oldmap[i+1][j+1]==0&&!yes)/*判斷右下方是否可走*/
{
FindWay(oldmap,i+1,j+1);
if(yes)/*如果到達出口了,再把值賦給顯示路線的way數組,也正是這個原因,所以具體路線是從最後開始保存*/
{
way[wayn][0]=i;
way[wayn++][1]=j;
return;
}
}
WayCopy(oldmap,map);
if(oldmap[i+1][j]==0&&!yes)/*判斷下方是否可以走,如果標志yes已經是1也不用找下去了*/
{
FindWay(oldmap,i+1,j);
if(yes)
{
way[wayn][0]=i;
way[wayn++][1]=j;
return;
}
}
WayCopy(oldmap,map);
if(oldmap[i][j+1]==0&&!yes)/*判斷右方是否可以走*/
{
FindWay(oldmap,i,j+1);
if(yes)
{
way[wayn][0]=i;
way[wayn++][1]=j;
return;
}
}
WayCopy(oldmap,map);
if(oldmap[i-1][j]==0&&!yes)/*判斷上方是否可以走*/
{
FindWay(oldmap,i-1,j);
if(yes)
{
way[wayn][0]=i;
way[wayn++][1]=j;
return;
}
}
WayCopy(oldmap,map);
if(oldmap[i-1][j+1]==0&&!yes)/*判斷右上方是否可以走*/
{
FindWay(oldmap,i-1,j+1);
if(yes)
{
way[wayn][0]=i;
way[wayn++][1]=j;
return;
}
}
WayCopy(oldmap,map);
if(oldmap[i+1][j-1]==0&&!yes)/*判斷左下方是否可以走*/
{
FindWay(oldmap,i+1,j-1);
if(yes)
{
way[wayn][0]=i;
way[wayn++][1]=j;
return;
}
}
WayCopy(oldmap,map);
if(oldmap[i][j-1]==0&&!yes)/*判斷左方是否可以走*/
{
FindWay(oldmap,i,j-1);
if(yes)
{
way[wayn][0]=i;
way[wayn++][1]=j;
return;
}
}
WayCopy(oldmap,map);
if(oldmap[i-1][j-1]==0&&!yes)/*判斷左上方是否可以走*/
{
FindWay(oldmap,i-1,j-1);
if(yes)
{
way[wayn][0]=i;
way[wayn++][1]=j;
return;
}
}
return;
}
void
MapRand(int
(*map)[N])/*開始的隨機迷宮圖*/
{
int
i,j;
cleardevice();/*清屏*/
randomize();
/*隨機數發生器*/
for(i=0;i<N;i++)
{
for(j=0;j<N;j++)
{
if(i==0||i==N-1||j==0||j==N-1)/*最外面一圈為牆壁*/
map[i][j]=1;
else
if(i==1&&j==1||i==N-2&&j==N-2)/*出發點與終點表示為可走的*/
map[i][j]=0;
else
map[i][j]=random(2);/*其它的隨機生成0或1*/
}
}
}
void
PrMap(int
(*map)[N])/*輸出迷宮圖*/
{
int
i,j;
for(i=0;i<N;i++)
for(j=0;j<N;j++)
if(map[i][j]==0)
{
setfillstyle(SOLID_FILL,WHITE);/*白色為可走的路*/
bar(100+j*15-6,50+i*15-6,100+j*15+6,50+i*15+6);
}
else
{
setfillstyle(SOLID_FILL,BLUE);/*藍色為牆壁*/
bar(100+j*15-6,50+i*15-6,100+j*15+6,50+i*15+6);
}
}
void
Find(void)/*找到通路*/
{
int
i;
setfillstyle(SOLID_FILL,RED);/*紅色輸出走的具體路線*/
wayn--;
for(i=wayn;i>=0;i--)
{
bar(100+way[i][1]*15-6,50+way[i][0]*15-6,100+
way[i][1]*15+6,50+way[i][0]*15+6);
sleep(1);/*控制顯示時間*/
}
bar(100+(N-2)*15-6,50+(N-2)*15-6,100+
(N-2)*15+6,50+(N-2)*15+6);
/*在目標點標紅色*/
setcolor(GREEN);
settextstyle(0,0,2);/*設置字體大小*/
outtextxy(130,400,"Find
a
way!");
}
void
NotFind(void)/*沒找到通路*/
{
setcolor(GREEN);
settextstyle(0,0,2);/*設置字體大小*/
outtextxy(130,400,"Not
find
a
way!");
}
void
Result(void)/*結果處理*/
{
if(yes)/*如果找到*/
Find();
else/*沒找到路*/
NotFind();
getch();
}
void
Close(void)/*圖形關閉*/
{
closegraph();
}