① c语言有一个8层灯塔,每层所点灯数为上一层两倍,共有765盏灯,求塔底灯数 (运用函数实现如递归函数)
#include <stdio.h>
size_t foo(size_t n)
{
return (n==1) ? 1 : f(n-1) + (1<<(n-1));
}
void main(void)
{
printf("%d\n", 765-foo(7));
}
② 如何使用C语言编写简单小游戏
C语言是计算机专业都要学习的一门基础学科。一般来说,是比较枯燥的.那么,我们能不能通过编一些小游戏来提高它的趣味性呢?这样学习程序设计,就不会是一件艰苦 ,枯燥的事,它变得象电脑游戏一样充满好奇,富有乐趣。
例如2048这款游戏:
方法/步骤:
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<conio.h>
#include<windows.h>
#define SIZE 4
static int score=0;
void putn(int n[][SIZE]);
void getn(int n[][SIZE]);
int isempty(int n[][SIZE]);
int isfull(int n[][SIZE]);
void math(int n[][SIZE],char c);
void tow(int n[][SIZE]);
void toa(int n[][SIZE]);
void tos(int n[][SIZE]);
void tod(int n[][SIZE]);
//主函数
int main()
{
int i,j;
int n[SIZE][SIZE];
char c=' ';
for(i=0;i<SIZE;i++)
{
for(j=0;j<SIZE;j++)
{
n[i][j]=0;
}
}
printf( "*********************** "
" 2048(%dX%d) "
" control:W/A/S/D "
"press any key to begin "
"*********************** ",SIZE,SIZE);
getch();
system("cls");
//n[0][1]=2048;
//n[0][3]=2048;
while(1)
{
if(isempty(n))
getn(n);
putn(n);
if(!isempty(n)&&isfull(n))
break;
sleep(200);
c=getch();
while(c!='w'&&c!='a'&&c!='s'&&c!='d')
c=getch();
math(n,c);
system("cls");
}
printf(" Game Over! ",score);
return 0;
}
//函数
void putn(int n[][SIZE])
{
int i,j;
for(i=0;i<SIZE;i++)
{
for(j=0;j<SIZE;j++)
printf("| ");
printf("| ");
for(j=0;j<SIZE;j++)
{
if(n[i][j]==0)
printf("| ");
else
printf("|%4d ",n[i][j]);
}
printf("| ");
for(j=0;j<SIZE;j++)
printf("|_____");
printf("| ");
}
printf("score: %d",score);
}
void getn(int n[][SIZE])
{
int a,b;
a=rand()%SIZE;
b=rand()%SIZE;
while(n[a][b]!=0)
{
a=rand()%SIZE;
b=rand()%SIZE;
}
n[a][b]=2;
}
int isempty(int n[][SIZE])
{
int i,j,count=0;
for(i=0;i<SIZE;i++)
for(j=0;j<SIZE;j++)
if(n[i][j]==0)
count++;
return count;
}
int isfull(int n[][SIZE])
{
int i,j,count=0;
for(i=0;i<SIZE;i++)
{
for(j=1;j<SIZE-1;j++)
{
if(n[i][j]==n[i][j+1]||n[i][j]==n[i][j-1])
count++;
}
}
for(j=0;j<SIZE;j++)
{
for(i=1;i<SIZE-1;i++)
{
if(n[i][j]==n[i+1][j]||n[i][j]==n[i-1][j])
count++;
}
}
return count>0?0:1;
}
void math(int n[][SIZE],char c)
{
switch(c)
{
case 'w':tow(n);break;
case 'a':toa(n);break;
case 's':tos(n);break;
case 'd':tod(n);break;
default :;
}
}
void tow(int n[][SIZE])
{
int i,j,a;
int m[SIZE];
for(a=0;a<SIZE;a++)
m[a]=0;
for(j=0;j<SIZE;j++)
{
for(a=0;a<SIZE;a++)
{
for(i=0;i<SIZE-1;i++)
{
if(n[i][j]==0)
{
n[i][j]=n[i+1][j];
n[i+1][j]=0;
}
}
}
}
for(j=0;j<SIZE;j++)
{
for(a=0,i=0;i<SIZE;i++)
{
if(n[i][j]!=n[i+1][j]&&n[i][j]!=0||n[i][j]==2048)
{
m[a++]=n[i][j];
n[i][j]=0;
}
else if(n[i][j]==n[i+1][j])
{
m[a++]=n[i][j]+n[i+1][j];
score+=m[a-1];
n[i][j]=0,n[i+1][j]=0;
}
}
for(i=0;i<SIZE;i++)
{
n[i][j]=m[i];
m[i]=0;
}
}
}
void toa(int n[][SIZE])
{
int i,j,a;
int m[SIZE];
for(a=0;a<SIZE;a++)
m[a]=0;
for(i=0;i<SIZE;i++)
{
for(a=0;a<SIZE;a++)
{
for(j=0;j<SIZE-1;j++)
{
if(n[i][j]==0)
{
n[i][j]=n[i][j+1];
n[i][j+1]=0;
}
}
}
}
for(i=0;i<SIZE;i++)
{
for(a=0,j=0;j<SIZE;j++)
{
if(n[i][j]!=n[i][j+1]&&n[i][j]!=0||n[i][j]==2048)
{
m[a++]=n[i][j];
n[i][j]=0;
}
else if(n[i][j]==n[i][j+1])
{
m[a++]=n[i][j]+n[i][j+1];
score+=m[a-1];
n[i][j]=0,n[i][j+1]=0;
}
}
for(j=0;j<SIZE;j++)
{
n[i][j]=m[j];
m[j]=0;
}
}
}
void tos(int n[][SIZE])
{
int i,j,a;
int m[SIZE];
for(a=0;a<SIZE;a++)
m[a]=0;
for(j=SIZE-1;j>=0;j--)
{
for(a=SIZE-1;a>=0;a--)
{
for(i=SIZE-1;i>0;i--)
{
if(n[i][j]==0)
{
n[i][j]=n[i-1][j];
n[i-1][j]=0;
}
}
}
}
for(j=SIZE-1;j>=0;j--)
{
for(a=SIZE-1,i=SIZE-1;i>=0;i--)
{
if(n[i][j]!=n[i-1][j]&&n[i][j]!=0||n[i][j]==2048)
{
m[a--]=n[i][j];
n[i][j]=0;
}
else if(n[i][j]==n[i-1][j])
{
m[a--]=n[i][j]+n[i-1][j];
score+=m[a+1];
n[i][j]=0,n[i-1][j]=0;
}
}
for(i=SIZE-1;i>=0;i--)
{
n[i][j]=m[i];
m[i]=0;
}
}
}
void tod(int n[][SIZE])
{
int i,j,a;
int m[SIZE];
for(a=0;a<SIZE;a++)
m[a]=0;
for(i=SIZE-1;i>=0;i--)
{
for(a=SIZE-1;a>=0;a--)
{
for(j=SIZE-1;j>0;j--)
{
if(n[i][j]==0)
{
n[i][j]=n[i][j-1];
n[i][j-1]=0;
}
}
}
}
for(i=SIZE-1;i>=0;i--)
{
for(a=SIZE-1,j=SIZE-1;j>=0;j--)
{
if(n[i][j]!=n[i][j-1]&&n[i][j]!=0||n[i][j]==2048)
{
m[a--]=n[i][j];
n[i][j]=0;
}
else if(n[i][j]==n[i][j-1])
{
m[a--]=n[i][j]+n[i][j-1];
score+=m[a+1];
n[i][j]=0,n[i][j-1]=0;
}
}
for(j=SIZE-1;j>=0;j--)
{
n[i][j]=m[j];
m[j]=0;
}
}
}
③ C语言程序设计24点游戏,能算出24的运算法则的代码,很急
#include<iostream>
#include<math.h>
using namespace std;
const double MIN=1E-6;
void Print(int *Rank,double *FourNum)
{
for(int i=0;i<4;i++)
cout<<FourNum[Rank[i]]<<" ";
cout<<endl;
}
void Calculate_24(int *Rank,int *FourNum,char *Oper,int i,int j,int k,bool &def)
{
double res=0;
switch(i)
{
case 0:
res=FourNum[Rank[0]]+FourNum[Rank[1]];
break;
case 1:
res=FourNum[Rank[0]]-FourNum[Rank[1]];
break;
case 2:
res=FourNum[Rank[0]]*FourNum[Rank[1]];
break;
case 3:
res=FourNum[Rank[0]]/FourNum[Rank[1]];
break;
}
switch(j)
{
case 0:
res=res+FourNum[Rank[2]];
break;
case 1:
res=res-FourNum[Rank[2]];
break;
case 2:
res=res*FourNum[Rank[2]];
break;
case 3:
res=res/FourNum[Rank[2]];
break;
}
switch(k)
{
case 0:
res=res+FourNum[Rank[3]];
break;
case 1:
res=res-FourNum[Rank[3]];
break;
case 2:
res=res*FourNum[Rank[3]];
break;
case 3:
res=res/FourNum[Rank[3]];
break;
}
if(fabs(res-24)>MIN)
return;
else
{
def=true;
for(int num=1;num<=7;num++)
{
switch(num)
{
case 1:
cout<<FourNum[Rank[0]];
break;
case 3:
cout<<FourNum[Rank[1]];
break;
case 5:
cout<<FourNum[Rank[2]];
break;
case 7:
cout<<FourNum[Rank[3]];
break;
case 2:
cout<<Oper[i];
break;
case 4:
cout<<Oper[j];
break;
case 6:
cout<<Oper[k];
break;
}
}
cout<<endl;
}
}
void SearchTree(int Depth,int *Rank,int *FourNum,char *Oper,bool &def)
{
int i,j,k;
if(Depth==4)
{
for(i=0;i<4;i++)
for(j=0;j<4;j++)
for(k=0;k<4;k++)
Calculate_24(Rank,FourNum,Oper,i,j,k,def);
}
else
{
for(i=0;i<4;i++)
{
int Remember=0;
for(j=0;j<Depth;j++)
{
if(Rank[j]==i)
Remember=1;
}
if(Remember)
continue;
Rank[Depth]=i;
SearchTree(Depth+1,Rank,FourNum,Oper,def);
}
}
}
int main()
{
int a[4],b[4],time;
char c[4]={'+','-','*','/'};
bool def=false;
cin>>time;
while(time--)
{
for(int i=0;i<4;i++)//输入测试数据
cin>>a[i];
cout<<"所有可能的结果:"<<endl;
SearchTree(0,b,a,c,def);
if(def==false)
cout<<"No"<<endl;
}
return 0;
}
④ c语言怎么做应用程序或游戏啊
C语言做游戏
点灯游戏(把灯都打开变黄):
#include <conio.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int j[8][6][6]={
0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,1,0,0,1,1,1,0,0,1,0,1,0,1,0,1,1,0,1,1,
0,0,0,0,0,0,0,0,1,0,1,0,0,1,1,0,1,1,0,0,1,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,
0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,0,1,1,0,0,0,
0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,0,
0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,
0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0
},x,y,s,i,h=0,r=0,n;
pr(int u)
{ int g,f;
for (g=1;g<=5;g++)
for (f=1;f<=5;f++)
if (j[u][g][f]==1)
{gotoxy(f,g); textcolor(1); putch('o');}
else {gotoxy(f,g); textcolor(14); putch('o');}
}
hkg(int t,int y)
{ if (j[h][t][y]==1) {j[h][t][y]=0;}
else {j[h][t][y]=1;}
}
kg()
{ int e,r;
hkg(y,x); hkg(y-1,x); hkg(y,x+1); hkg(y+1,x); hkg(y,x-1); pr(h);
}
inkey()
{ char o;
if (kbhit()) {
o=getch();
if (o==27) {exit(0);}
if (o==13) {
kg(); r++;
gotoxy(7,5); printf("Bu Shu: %d",r);
if (r>=299) {over(); getch(); exit(0);}
}
if (o==0) {
o=getch();
if (o==72&&y>1) {y--;}
if (o==77&&x<5) {x++;}
if (o==80&&y<5) {y++;}
if (o==75&&x>1) {x--;}
}
}
}
test()
{ int o,p,k=0;
for (o=1;o<=5;o++)
for (p=1;p<=5;p++)
if (j[h][o][p]==1) {k=1;}
if (k==0)
{gotoxy(7,3); printf("Ni Ying Le! An Jian Ji Xu."); getch(); h++; pr(h);
gotoxy(7,3); printf(" ");
textcolor(10); gotoxy(3,7); printf("Di %d Guan",h+1);
}
}
over()
{ int v,b;
for (v=1;v<=24;v++)
for (b=1;b<=40;b++)
{gotoxy(b,v); textcolor(v); putch(219); delay(1000);}
for (v=1;v<=40;v++)
for (b=1;b<=24;b++)
{gotoxy(v,b); textcolor(v); putch(219); delay(1000);}
gotoxy(20,12); printf("Ni Shu Le!");
}
zai()
{ int g,h,y; gotoxy(15,10); printf("Zai Ru......");
gotoxy(15,15); printf("Zai Ru : Dong Hua ");
for (g=10;g<=15;g++)
{gotoxy(g,12); textcolor(2); putch(219);
for (h=1;h<=5;h++) delay(g*10000000);
gotoxy(19,17); printf("%d%",(g-10)*5);}
gotoxy(15,15); printf("Zai Ru : Di Tu ");
for (g=16;g<=25;g++)
{gotoxy(g,12); textcolor(2); putch(219);
for (h=1;h<=5;h++) delay(g*10000000);
gotoxy(19,17); printf("%d%",(g-10)*5);}
gotoxy(15,15); printf("Zai Ru : Tu Xing He Zi Ti");
for (g=26;g<=30;g++)
{gotoxy(g,12); textcolor(2); putch(219);
for (h=1;h<=5;h++) delay(g*10000000);
gotoxy(19,17); printf("%d%",(g-10)*5);}
for (y=1;y<=5;y++) delay(10000);
}
main()
{ textmode(C40); randomize(); clrscr(); zai(); clrscr(); textcolor(10);
gotoxy(7,5); printf("Bu Shu: %d",0);
gotoxy(3,7); printf("Di %d Guan",h+1);
for (i=1;i<=n;i++) {
do {x=rand()%5+1; y=rand()%5+1;} while (j[h][y][x]==1);
j[h][y][x]=1;
} pr(h); x=1; y=1;
while (1)
{ inkey(); gotoxy(x,y); test();
}
getch();
}
作者: 54qiuwenda
2008-7-26 12:17 回复此发言
--------------------------------------------------------------------------------
3 回复:C语言做游戏
走迷宫(用工具走到*):
#include <conio.h>
#include <time.h>
#include <stdlib.h>
#include <stdio.h>
main()
{ int map[20][20]={1,1,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,7,
1,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,7,
1,0,1,1,1,1,3,3,1,1,0,1,0,0,1,0,0,1,0,7,
1,0,0,0,1,2,4,2,0,1,0,1,1,0,1,0,0,1,1,7,
1,0,0,0,1,2,1,2,1,1,0,0,1,0,1,2,1,1,2,7,
1,0,1,1,1,0,1,2,2,2,2,1,1,0,2,2,1,2,2,7,
1,0,1,0,0,0,1,2,1,2,2,1,1,0,1,2,2,2,2,7,
1,0,1,1,1,0,1,2,1,2,2,1,0,0,1,1,2,1,2,7,
1,0,0,0,1,0,1,2,1,2,2,1,0,1,1,0,2,1,2,7,
1,0,1,0,0,0,1,2,1,1,0,1,0,0,0,0,2,1,2,7,
1,0,1,1,1,1,1,2,2,3,0,1,1,1,1,2,2,1,2,7,
1,0,0,0,2,2,2,2,8,1,0,0,1,2,2,2,1,1,2,7,
1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,2,7,
1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,2,7,
1,2,1,1,1,1,0,0,1,1,1,1,2,2,1,2,2,2,2,7,
1,2,1,6,0,1,0,0,0,0,0,2,2,2,1,2,1,1,1,7,
1,2,1,1,5,1,1,1,1,1,1,2,2,2,1,2,1,2,0,7,
1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,9,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
,x,y,q,w,
z[5][2]={{-1,0},{0,1},{1,0},{0,-1},{0,0}},l=4,s=0,d=0,j,i,u=0;
char o;
textmode(C40); randomize(); q=2; w=2; clrscr();
while (1) {
gotoxy(22,3); printf("D: ChuanQiang");
gotoxy(22,4); printf("(CrossWall)");
gotoxy(22,6); putch(219); printf(": QiangBi(Wall)");
gotoxy(22,8); printf("=: Shui(Water)");
gotoxy(22,10); printf("F: ShuiShang");
gotoxy(22,11); printf("FeiXing(FlyOn");
gotoxy(22,12); printf("Water)");
gotoxy(22,14); printf("/: Men(Door)");
gotoxy(22,16); printf("*: BaoZang");
gotoxy(22,17); printf("(Treasure)");
gotoxy(22,19); printf("Esc:TuiChu(Exit)");
for (y=0;y<20;y++) {
for (x=0;x<20;x++) {
if (map[y][x]==1||map[y][x]==7) {gotoxy(x+1,y+1); putch(219);}
if (map[y][x]==9) {gotoxy(x+1,y+1); putch('*');}
if (map[y][x]==3) {gotoxy(x+1,y+1); putch(219);}
if (map[y][x]==2) {gotoxy(x+1,y+1); putch('=');}
if (map[y][x]==5) {gotoxy(x+1,y+1); putch('/');}
if (map[y][x]==8) {gotoxy(x+1,y+1); putch('8');}
if (map[y][x]==4) {gotoxy(x+1,y+1); putch('F');}
if (map[y][x]==6) {gotoxy(x+1,y+1); putch('D');}
}
}
if (kbhit()) {
o=getch();
if (o==27) {exit(0);}
if (o==72) {l=0;}
if (o==77) {l=1;}
if (o==80) {l=2;}
if (o==75) {l=3;}
j=map[q-1+z[l][0]][w-1+z[l][1]];
if (j!=0&&j!=4&&j!=8&&j!=3&&j!=s*2&&j!=9&&j!=6&&j!=u*1&&j!=7)
{l=4;}
gotoxy(w,q); putch(' ');
gotoxy(22,22); for (i=1;i<=18;i++) putch(' ');
q=q+z[l][0]; w=w+z[l][1]; l=4;
if (j==4) {map[q-1][w-1]=0; s=1; gotoxy(35,10); printf(" /");
gotoxy(35,11); printf(" \\/");}
if (j==8) {map[q-1][w-1]=0; map[17][4]=0; gotoxy(5,18); putch(' ');
gotoxy(35,14); printf(" /"); gotoxy(35,15); printf(" \\/");}
if (j==3) {gotoxy(22,22); printf("AnMen(SecretDoor)");}
if (j==6) {map[q-1][w-1]=0; u=1; gotoxy(4,16); putch(' ');
gotoxy(35,3); printf(" /"); gotoxy(35,4); printf(" \\/");}
} gotoxy(w,q); putch(178);
if (map[q-1][w-1]==9)
{gotoxy(10,23); printf("You won! Very good!"); gotoxy(35,16);
printf(" /"); gotoxy(35,17); printf(" \\/"); break;}
delay(8000);
}
getch();
}
贪吃蛇(上下左右移动吃食物):
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <time.h>
int x=5,y=2,r=1,mx[4]={0,1,0,-1},my[4]={-1,0,1,0},s[40][3],u=5,g=1,
map[40][24]={0},score=0;
boxx(int x1,int y1,int x2,char c)
{ int j;
for (j=x1;j<=x2;j++) {gotoxy(j,y1); putch&;;}
}
boxy(int x1,int y1,int y2,char c)
{ int j;
for (j=y1;j<=y2;j++) {gotoxy(x1,j); putch&;;}
}
inkey()
{ char o;
randomize();
if (kbhit()) {
o=getch();
if (o==27) {exit(0);}
if (o==0) {
o=getch();
if (o==72) r=0;
if (o==77) r=1;
if (o==80) r=2;
if (o==75) r=3;
}
}
x=x+mx[r]; y=y+my[r];
if (x<2||x>39) {x=x-mx[r];}
if (y<2||y>23) {y=y-my[r];}
gotoxy(x,y); putch(178); p(u); if (map[x][y]==1) {score++;
gotoxy(20,1); printf("Score : %d",score); map[x][y]=0;
u++; s[u][1]=s[u-1][1]; s[u][2]=s[u-1][2];
}
gotoxy(s[g][1],s[g][2]); putch(' ');
s[g][1]=x; s[g][2]=y; g=g++;
if (g>u) g=1;
}
p(int h)
{int z; for (z=1;z<=h;z++) {gotoxy(s[z][1],s[z][2]); putch(178);}
}
egg()
{int ex,ey,h;
for (h=1;h<=30;h++){ex=rand()%38+2; ey=rand()%22+2;
map[ex][ey]=1; gotoxy(ex,ey); putch('O');}
}
main()
{ randomize();
textmode(C40); textcolor(rand()%16);
s[1][1]=2; s[1][2]=2; s[2][1]=3; s[2][2]=2; s[3][1]=4;
s[3][2]=2; s[4][1]=5; s[4][2]=2; s[5][1]=6; s[5][2]=2;
boxx(1,1,40,219); boxx(1,24,40,219);
boxy(1,1,24,219); boxy(40,1,24,219); egg();
gotoxy(20,1); printf("Score : %d",score);
while (1) {
gotoxy(x,y); putch(' ');
inkey();
delay(30000); delay(30000);
}
getch();
}
猫捉老鼠(躲开猫吃食物):
#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
#include<time.h>
main()
{ int cx,cy,x,y,xx,yy,fx,fy,n,kb,r=0,p,o,g=0,sc=0; int set[25][41]={0};
int mx[2][5]={{0,1,0,-1,0},{0,2,0,-2,0}},
my[2][5]={{0,0,-1,0,1},{0,0,-2,0,2}};
clrscr(); textmode(C40); randomize(); n=0;
while (n<50) { do{ fx=rand()%38+2; fy=rand()%22+2;} while(set[fy][fx]!=0);
set[fy][fx]=1; gotoxy(fx,fy); putch('.'); n++;} n=3;
while (n) { do{ fx=rand()%38+2;fy=rand()%22+2;} while (set[fy][fx]!=0);
set[fy][fx]=2; gotoxy(fx,fy); putch('o'); n--;}
gotoxy(2,2); cx=2; cy=2; putch('&');
for (x=1;x<=40;x++) {gotoxy(x,1); putch(219); gotoxy(x,24); putch(219);
if (x<=24) {gotoxy(1,x); putch(219); gotoxy(40,x); putch(219);}}
gotoxy(15,1); printf("Score: %d",sc);
gotoxy(39,23); putch('@'); x=39; y=23;
gotoxy(40,8); putch(' '); gotoxy(1,16); putch(' ');
while (1)
{ if (kbhit()) { kb=getch(); if (kb==27) exit(0); kb=getch();
if (x==40&&y==8) {
if (kb==75)
{gotoxy(x,y); putch(' '); x=x-1; gotoxy(x,y); putch('@');}
if (kb==77)
{gotoxy(x,y); putch(' '); x=2; gotoxy(x,y); putch('@');}
}
if (x==1&&y==16) {
if (kb==75)
{gotoxy(x,y); putch(' '); x=39; gotoxy(x,y); putch('@');}
if (kb==77)
{gotoxy(x,y); putch(' '); x=x+1; gotoxy(x,y); putch('@');}
}
if (kb==77&&y==8&&x==39) {gotoxy(x,y); putch(' ');
x=x+1; gotoxy(x,y); putch('@');} else
if (kb==75&&y==16&&x==2) {gotoxy(x,y); putch(' ');
x=x-1; gotoxy(x,y); putch('@');} else
{if (kb==77&&x<39) r=1; else if (kb==72&&y>2) r=2; else
if (kb==75&&x>2) r=3; else if (kb==80&&y<23) r=4; else r=0;
gotoxy(x,y); putch(' '); xx=x+mx[0][r]; yy=y+my[0][r];
if (g==0) {x=x+mx[0][r]; y=y+my[0][r];} else
{x=x+mx[1][r]; y=y+my[1][r]; g=g-1;
gotoxy(3,1); printf("Gao neng:%d",g); putch(219);}
if ((x==39&&kb==77)||(x==38&&kb==77&&g>0)) x=2;
if ((y==2&&kb==72)||(y==3&&kb==72&&g>0)) y=23;
if ((x==2&&kb==75)||(x==3&&kb==75&&g>0)) x=39;
if ((y==23&&kb==80)||(y==22&&kb==80&&g>0)) y=2;
gotoxy(x,y); putch('@'); if (set[y][x]==1||set[yy][xx]==1)
{gotoxy(15,1); printf("Score: %d",sc+1); sc=sc+1; set[y][x]=0;
gotoxy(xx,yy); putch(' '); gotoxy(x,y); putch('@');} else
if (set[y][x]==2||set[yy][xx]==2)
{gotoxy(3,1); printf("Gao neng:%d",g+10); putch(219); g=g+10;
set[y][x]=0; set[yy][xx]=0;}
if (g==0) { gotoxy(3,1); for (n=1;n<=11;n++) putch(219);}}
if (sc==20) break; if (x==cx&&y==cy) break;}
if ((x==40&&y==8)||(x==1&&y==16)) {} else {
gotoxy(cx,cy); if (set[cy][cx]==1) putch('.'); else putch(' ');
if (cx<x) cx=cx+1; if (cx>x) cx=cx-1;
if (cy<y) cy=cy+1; if (cy>y) cy=cy-1;
gotoxy(cx,cy); putch('&'); delay(10000); if (x==cx&&y==cy) break;}
}
if (cx==x&&cy==y) {gotoxy(15,3); printf("The cat win!");} else
if (sc>=20) {gotoxy(15,3); printf("The mouse(you) win!");}
getch();
}
俄罗斯方块(移动方块消行):
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
int x[8][4]={0,0,0,0,
0,1,2,0,
0,1,-1,0,
0,0,0,0,
0,0,1,2,
0,1,0,1,
0,-1,0,1,
0,1,0,-1};
int y[8][4]={0,0,0,0,
0,0,0,-1,
0,0,0,-1,
0,1,2,3,
0,1,0,0,
0,0,1,1,
0,0,1,1,
0,0,1,1};
int fxj[4]={0,1,0,-1},fyj[4]={-1,0,1,0},k[8]={0,0,0,3,1,3,2,2};
int fx,fy,j=2,map[25][41]={0},mapc[25][41]={0},h,w=0,z,nx[4],ny[4],score;
p(int t,char o,int b)
{ int i;
for (i=0;i<=3;i++)
{textcolor(t); gotoxy(fx+nx[i],fy+ny[i]); putch(o);
map[fy+ny[i]][fx+nx[i]]=b;
}
}
inkey()
{ int l,e,k,nnx[4],nny[4]; char o;
if (kbhit()) {
o=getch();
if (o==27) exit(0);
if (o==0) {
o=getch();
if (o==77)
{e=0; for (l=0;l<=3;l++) {
if (fx+nx[l]+1==41) {e=1; break;}
if (map[fy+ny[l]][fx+nx[l]+1]==1) {e=1; break;}
}
if (e==0) {j=1;}
}
if (o==75)
{e=0; for (l=0;l<=3;l++) {
if (fx+nx[l]-1==10) {e=1; break;}
if (map[fy+ny[l]][fx+nx[l]-1]==1) {e=1; break;}
}
if (e==0) {j=3;}
}
if (o==80)
{e=0; for (l=0;l<=3;l++) {
if (map[fy+ny[l]+1][fx+nx[l]]==1) {e=1; break;}
}
if (e==0) {w=10; z=19;}
}
if (o==72)
{ k=0;
for (l=0;l<=3;l++) {
e=nx[l]; nx[l]=ny[l]*(-1); ny[l]=e;
if (map[fy+ny[l]][fx+nx[l]]==1) {k=1;}
if (fx+nx[l]<11||fx+nx[l]>40) {k=1;}
if (fy+ny[l]>24||fy+ny[l]<2) {k=1;}
}
if (k==1)
for (l=0;l<=3;l++) {e=nx[l]; nx[l]=ny[l]; ny[l]=e/(-1);}
}
}
}
}
win()
{gotoxy(20,12); textcolor(3); printf("You won!");
}
over()
{gotoxy(19,12); textcolor(14); printf("Game over!");
}
main()
{ int g,c,u,b,v; textmode(C40); clrscr(); randomize(); h=rand()%7+1;
for (g=1;g<=24;g++) {gotoxy(10,g); putch('|');}
gotoxy(3,3); printf("Next :"); gotoxy(3,15); printf("Score:");
gotoxy(3,16); printf("%d",0); gotoxy(3,11); printf("Esc=");
gotoxy(3,12); printf("TuiChu");
while (1) {
c=0; for (g=0;g<=3;g++) {nx[g]=x[h][g]; ny[g]=y[h][g];}
b=rand()%7+1; fx=25; fy=2;
for (g=0;g<=3;g++)
{textcolor(b); gotoxy(3+x[b][g],5+y[b][g]); putch(219);
}
while (c==0) {
inkey();
p(h,219,0); for (g=1;g<=30-z;g++) delay(1000);
w=w-1; if (w==0) z=0;
p(h,32,0); if (j!=2) {fx=fx+fxj[j]; fy=fy+fyj[j];}
j=2; fx=fx+fxj[2]; fy=fy+fyj[2];
for (g=0;g<=3;g++) {
if (fy+ny[g]>24) {c=1; break;}
if (map[fy+ny[g]][fx+nx[g]]==1) {c=1; break;}
}
} fx=fx-fxj[j]; fy=fy-fyj[j];
p(h,219,1); u=0; w=0;
for (g=0;g<=3;g++) {mapc[fy+ny[g]][fx+nx[g]]=h;}
for (g=0;g<=3;g++)
{textcolor(b); gotoxy(3+x[b][g],5+y[b][g]); putch(32);
}
for (g=1;g<=40;g++) if (map[2][g]==1||map[1][g]) {u=1; break;}
if (u==1)
{ over(); b=rand()%7+1; fx=30; fy=2;
for (g=0;g<=3;g++)
{textcolor(b); gotoxy(3+x[b][g],5+y[b][g]); putch(219);}
getch(); exit(0);
}
h=b; z=1;
do {
u=0; for (g=11;g<=40;g++) {if (map[z][g]==0) {u=1; break;}}
if (u==0) {
for (g=11;g<=40;g++) {gotoxy(g,z); putch(32);}
for (g=z-1;g>=1;g--) for (v=11;v<=40;v++) {map[g+1][v]=map[g][v];}
for (g=z-1;g>=1;g--) for (v=11;v<=40;v++) {mapc[g+1][v]=mapc[g][v];}
for (g=1;g<=24;g++) for (v=11;v<=40;v++)
{gotoxy(v,g); textcolor(mapc[g][v]); putch(219);}
score=score+10; gotoxy(3,16); printf("%d",score);
if (score>=30) {win(); getch(); exit;}
}
z++;
} while (z<25); z=0;
}
}
圈圈叉叉游戏(光标控制):
#include <conio.h>
#include <stdio.h>
int w[3][3]={2,1,2,
1,3,1,
2,1,2},i,j,k,l,kk,ll,x,y,m,prx=3,pry=3,s=0,f,g,e,r,h,m,q;
inkey()
{ char o,c[1];
if (kbhit())
{ o=getch();
if (o==27) {exit(0);}
if (o==13) {
gettext(x,y,x,y,&c);
if (c[0]==32) {gotoxy(x,y); putch('o'); s=1;
w[(y-pry)/2][(x-prx)/2]=-1;
}
}
if (o==0) {
o=getch();
if (o==72&&y>pry) {y--;}
if (o==77&&x<prx+4) {x++;}
if (o==80&&y<pry+4) {y++;}
if (o==75&&x>prx) {x--;}
}
}
}
pr()
{ gotoxy(prx,pry+0); printf(" | | ");
gotoxy(prx,pry+1); printf("-+-+-");
gotoxy(prx,pry+2); printf(" | | ");
gotoxy(prx,pry+3); printf("-+-+-");
gotoxy(prx,pry+4); printf(" | | ");
}
p()
{ for (h=0;h<=2;h++) {
q=0; for (m=0;m<=2;m++) if (w[h][m]==-1) q++;
if (q==3) {gotoxy(10,5); printf("Ni Ying Le"); getch(); exit(0);}
q=0; for (m=0;m<=2;m++) if (w[m][h]==-1) q++;
if (q==3) {gotoxy(10,5); printf("Ni Ying Le"); getch(); exit(0);}
q=0; for (m=0;m<=2;m++) if (w[h][m]==-2) q++;
if (q==3) {gotoxy(10,5); printf("Wo Ying Le"); getch(); exit(0);}
q=0; for (m=0;m<=2;m++) if (w[m][h]==-2) q++;
if (q==3) {gotoxy(10,5); printf("Wo Ying Le"); getch(); exit(0);}
}
q=w[0][0]+w[1][1]+w[2][2];
if (q==-6) {gotoxy(10,5); printf("Wo Ying Le"); getch(); exit(0);}
q=w[0][2]+w[1][1]+w[2][0];
if (q==-6) {gotoxy(10,5); printf("Wo Ying Le"); getch(); exit(0);}
q=0; for (h=0;h<=2;h++) for (m=0;m<=2;m++) if (w[h][m]>0) {q=1;}
if (q==0) {gotoxy(10,5); printf("Ping Ju"); getch(); exit(0);}
}
main()
{ textmode(C40); pr(); gotoxy(prx+2,pry+2); putch('x');
w[1][1]=-2; x=prx; y=pry; gotoxy(10,7); printf("Esc Tui Chu");
while (1) {
inkey(); gotoxy(x,y);
if (s==1) {s=0; e=-1; r=-1;
for (i=0;i<=2;i++)
{ l=0; f=-1; g=-1; ll=0; for (j=0;j<=2;j++) {
if (w[i][j]==-1) {l++;}
if (w[i][j]==-2) {ll++;}
if (w[i][j]>0) {f=i; g=j;}
}
if ((l==2)&&(e<0||r<0)&&f>=0&&g>=0) {e=f; r=g;}
if (ll==2&&f>=0&&g>=0) {e=f; r=g;}
k=0; f=-1; g=-1; kk=0; for (j=0;j<=2;j++) {
if (w[j][i]==-1) {k++;}
if (w[j][i]==-2) {kk++;}
if (w[j][i]>0) {f=j; g=i;}
}
if ((k==2)&&(e<0||r<0)&&f>=0&&g>=0) {e=f; r=g;}
if (kk==2&&f>=0&&g>=0) {e=f; r=g;}
}
k=0; f=-1; g=-1;
if (w[0][0]==-1) {k++;} if (w[0][0]>0) {f=0; g=0;}
if (w[1][1]==-1) {k++;} if (w[1][1]>0) {f=1; g=1;}
if (w[2][2]==-1) {k++;} if (w[2][2]>0) {f=2; g=2;}
if (k==2) {e=f; r=g;}
l=0; f=-1; g=-1;
if (w[0][2]==-1) {l++;} if (w[0][2]>0) {f=0; g=0;}
if (w[1][1]==-1) {l++;} if (w[1][1]>0) {f=1; g=1;}
if (w[2][0]==-1) {l++;} if (w[2][0]>0) {f=2; g=2;}
if (l==2&&f>=0&&g>=0) {e=f; r=g;}
if (e<0||r<0) {
k=0; l=0; m=0;
for (i=0;i<=2;i++)
for (j=0;j<=2;j++)
if (w[i][j]>m) {m=w[i][j]; k=i; l=j;}
gotoxy(l+prx+l,k+pry+k); w[k][l]=-2; putch('x');
} else {gotoxy(r+prx+r,e+pry+e); putch('x'); w[e][r]=-2;}
p();
}
}
}
弹球游戏(WASD和8546控制):
#include <stdio.h>
#include <conio.h>
main()
{ int x,y,xf=1,yf=1,bf=6,bg=22,pf=30,pg=22,k=800,o,j,i,score=0;
char p;
clrscr(); textmode(C40);
for (x=1;x<=40;x++) { gotoxy(x,1); putch(219); gotoxy(x,24); putch(219);}
for (y=1;y<=24;y++) { gotoxy(1,y); putch(219); gotoxy(40,y); putch(219);}
gotoxy(3,3); putch('O'); x=3; y=3; gotoxy(bf,bg); printf("----");
gotoxy(pf,pg); printf("----");
gotoxy(3,1); printf("<=-20--Lost");
gotoxy(16,1); printf("Score: %d **",score);
gotoxy(30,1); printf(">=50--Win");
while (k&&score<50&&score>-20)
{ gotoxy(bf,bg); printf("----");
gotoxy(pf,pg); printf("----");
gotoxy(x,y); putch('O'); delay(1000000000);
gotoxy(x,y); putch(' ');
if (x==39) {xf=-1;} if (x==2) {xf=1;}
if (y==23) {yf=-1;} if (y==2) {yf=1;}
x+=xf; y+=yf;
if (y==bg-1&&x>=(bf-1)&&x<=(bf+6)&&yf==1)
if ((x==bf-1&&xf==1)||(x>=bf&&x<=(bf+5))||(x==bf+6&&xf==-1)) {
if (x==bf-1&&xf==1) xf=-1; if (x==bf+6&&xf==-1) xf=1; yf=-1;
if (yf==1) {score+=5; gotoxy(15,1);
printf("Score: %d +5",score); putch(219);}
}
if (y==pg-1&&x>=(pf-1)&&x<=(pf+6))
if ((x==pf-1&&xf==1)||(x>=pf&&x<=(pf+5))||(x==pf+6&&xf==-1)) {
yf=-1; score+=5; gotoxy(15,1);
printf("Score: %d +5",score); putch(219);}
if (y==23) {score-=5; gotoxy(15,1);
printf("Score: %d -5",score); putch(219);}
if (kbhit())
{ p=getch(); o=p;
if (o==27) exit();
if (p=='a'&&bf>3) {gotoxy(bf,bg); printf(" "); bf=bf-2;
gotoxy(bf,bg); printf("----");}
if (p=='d'&&bf+5<pf-1) {gotoxy(bf,bg); printf(" "); bf=bf+2;
gotoxy(bf,bg); printf("----");}
if (p=='w'&&bg-1>1) {gotoxy(bf,bg); printf(" "); bg=bg-1;
gotoxy(bf,bg); printf("----");}
if (p=='s'&&bg+1<24) {gotoxy(bf,bg); printf(" "); bg=bg+1;
gotoxy(bf,bg); printf("----");}
if (p=='4'&&pf>bf+6) {gotoxy(pf,pg); printf(" "); pf=pf-2;
gotoxy(pf,pg); printf("----");}
if (p=='6'&&pf+5<38) {gotoxy(pf,pg); printf(" "); pf=pf+2;
gotoxy(pf,pg); printf("----");}
if (p=='8'&&pg-1>1) {gotoxy(pf,pg); printf(" "); pg=pg-1;
gotoxy(pf,pg); printf("----");}
if (p=='5'&&pg+1<24) {gotoxy(pf,pg); printf(" "); pg=pg+1;
gotoxy(pf,pg); printf("----");}
}
k--;
} gotoxy(x,y); putch('O');
if (score>=50) {gotoxy(10,3); printf("Score>=50! You win!");}
if (score<=-20) {gotoxy(10,3); printf("Score<=-20! You lost!");}
getch();
}
⑤ C语言如何编程让一个按键轮流点灯。按一下1灯亮,在按下1灯灭2灯亮,在按下3灯亮,1 2灯是灭,一直到8个灯
C51独立按键的识别示例程序
每按一次独立键盘的S2键,与P1口相连的一个发光二极管往下移动一位。
#include <reg52.h>
sbit BY1=P3^4; //定义按键的输入端S2键
unsigned char count; //按键计数,每按一下,count加1
unsigned char temp;
unsigned char a,b;
void delay10ms(void) //延时程序
{
unsigned char i,j;
for(i=20;i>0;i--)
for(j=248;j>0;j--);
}
key() //按键判断程序
{
if(BY1==0) //判断是否按下键盘,当单片机上电时所有IO口为//高电平,S2键一端接地另一端接P3.4,所以当键被按下时P3.4口//直接接地,此时检测P3.4肯定为低电平。
{
delay10ms(); //延时,软件去干扰
if(BY1==0) //确认按键按下
{
count++; //按键计数加1
if(count==8) //计8次重新计数
{
count=0; //将count清零
}
}
while(BY1==0);//等待按键释放,如果键未释放则一直在此等待。
}
}
move() //广告灯向下移动移动函数
{
a=temp<<count; //这三句为一个循环移位,相当于前面提到的
b=temp>>(8-count);// _crol_()函数
P1=a|b;
}
main()
{
count=0; //初始化参数设置
temp=0xfe;
P1=0xff;
P1=temp;
while(1) //永远循环,扫描判断按键是否按下
{
key(); //调用按键识别函数
move(); //调用广告灯移动函数
}
}
⑥ 怎样用C语言编写一个小游戏
“贪吃蛇”C代码:
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <Windows.h>
#define W 78 //游戏框的宽,x轴
#define H 26 //游戏框的高,y轴
int dir=3; //方向变量,初值3表示向“左”
int Flag=0; //吃了食物的标志(1是0否)
int score=0; //玩家得分
struct food{ int x; //食物的x坐标
int y; //食物的y坐标
}fod; //结构体fod有2个成员
struct snake{ int len; //身长
int speed; //速度
int x[100];
int y[100];
}snk; //结构体snk有4个成员
void gtxy( int x,int y) //控制光标移动的函数
{ COORD coord;
coord.X=x;
coord.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void gtxy( int x,int y); //以下声明要用到的几个自编函数
void csh( ); //初始化界面
void keymove( ); //按键操作移动蛇
void putFod( ); //投放食物
int Over( ); //游戏结束(1是0否)
void setColor(unsigned short p, unsigned short q); //设定显示颜色
int main( ) //主函数
{ csh( );
while(1)
{ Sleep(snk.speed);
keymove( );
putFod( );
if(Over( ))
{system(“cls”);
gtxy(W/2+1,H/2); printf(“游戏结束!T__T”);
gtxy(W/2+1,H/2+2); printf(“玩家总分:%d分”,score);
getch( );
break;
}
}
return 0;
}
void csh( ) //初始化界面
{ int i;
gtxy(0,0);
CONSOLE_CURSOR_INFO cursor_info={1,0}; //以下两行是隐藏光标的设置
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
for(i=0;i<=W;i=i+2) //横坐标要为偶数,因为这个要打印的字符占2个位置
{ setColor(2, 0); //设定打印颜色为绿字黑底
gtxy(i,0); printf("■"); //打印上边框
gtxy(i,H); printf("■"); //打印下边框
}
for(i=1;i<H;i++)
{ gtxy(0,i); printf("■"); //打印左边框
gtxy(W,i); printf("■"); //打印右边框
}
while(1)
{ srand((unsigned)time(NULL)); //初始化随机数发生器srand( )
fod.x=rand()%(W-4)+2; //随机函数rand( )产生一个从0到比”(W-4)”小1的数再加2
fod.y=rand()%(H-2)+1; //随机函数rand( )产生一个从0到比”(H-2)”小1的数再加1
if (fod.x%2==0) break; //fod.x是食物的横坐标,要是2的倍数(为偶数)
}
setColor(12, 0); //设定打印颜色为淡红字黑底
gtxy(fod.x,fod.y); printf("●"); //到食物坐标处打印初试食物
snk.len=3; //蛇身长
snk.speed=350; //刷新蛇的时间,即是移动速度
snk.x[0]=W/2+1; //蛇头横坐标要为偶数(因为W/2=39)
snk.y[0]=H/2; //蛇头纵坐标
setColor(9, 0); //设定打印颜色为淡蓝字黑底
gtxy(snk.x[0], snk.y[0]); printf("■"); //打印蛇头
for(i=1;i<snk.len;i++)
{ snk.x[i]=snk.x[i-1]+2; snk.y[i]=snk.y[i-1];
gtxy(snk.x[i],snk.y[i]); printf("■"); //打印蛇身
}
setColor(7, 0); //恢复默认的白字黑底
return;
}
void keymove( ) //按键操作移动蛇
{ int key;
if( kbhit( ) ) //如有按键输入才执行下面操作
{ key=getch( );
if (key==224) //值为224表示按下了方向键,下面要再次获取键值
{ key=getch( );
if(key==72&&dir!=2)dir=1; //72表示按下了向上方向键
if(key==80&&dir!=1)dir=2; //80为向下
if(key==75&&dir!=4)dir=3; //75为向左
if(key==77&&dir!=3)dir=4; //77为向右
}
if (key==32)
{ while(1) if((key=getch( ))==32) break; } //32为空格键,这儿用来暂停
}
if (Flag==0) //如没吃食物,才执行下面操作擦掉蛇尾
{ gtxy(snk.x[snk.len-1],snk.y[snk.len-1]); printf(" "); }
int i;
for (i = snk.len - 1; i > 0; i--) //从蛇尾起每节存储前一节坐标值(蛇头除外)
{ snk.x[i]=snk.x[i-1]; snk.y[i]=snk.y[i-1]; }
switch (dir) //判断蛇头该往哪个方向移动,并获取最新坐标值
{ case 1: snk.y[0]--; break; //dir=1要向上移动
case 2: snk.y[0]++; break; //dir=2要向下移动
case 3: snk.x[0]-=2; break; //dir=3要向左移动
case 4: snk.x[0]+=2; break; //dir=4要向右移动
}
setColor(9, 0);
gtxy(snk.x[0], snk.y[0]); printf("■"); //打印蛇头
if (snk.x[0] == fod.x && snk.y[0] == fod.y) //如吃到食物则执行以下操作
{ printf("