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c语言推箱子设置一个主界面

发布时间: 2022-09-21 20:28:44

⑴ 怎么用c语言做一个界面

通过调用API来创建界面:
#include<windows.h>
int
main()
{
MessageBox(NULL,"Hello
World!","C图形程序",MB_OK);
return
0;
}
linux下通过调用图形库来创建界面。

⑵ 有关C语言推箱子编程的问题,求帮忙,谢谢!

Microsoft Visual C++ 6.0怎么新建Maps,h
进入VC6.0主界面=>点文件然后新建(或者直接快捷键Ctrl+N)然后会弹出新建的主界面,在主界面的导航栏有4个下拉界面(文件,工程,........)点文件,然后再点第3个C/C++ Header File 然后在右边文件名写Maps,位置自己选,要和Botlt.cpp同一个文件夹

怎么在同一目录下运行其中的cpp
这句话其实误导了你楼主,这句话的本意其实是: 因为Maps.h不是标准的库,是我们自己写的库,所以我们不会用到#include <Map.h> 到标准库的存放位置去寻找Map.h这个头文件,而是用#include "Map.h" 到调用了这个库的Botlt.cpp的文件的存放位置去寻找这个头文件这样说明了,只要Map.h和Botlt.cpp在同一个文件夹时,当运行Botlt.cpp时,就可以快速的找到Map.h了
PS:若有不明白的地方,可以追问

⑶ 请问大佬如何用C语言实现推箱子的主菜单界面和游戏结束弹出框

可以自己用绘图的方式来实现游戏主菜单,主菜单也可以用Dialog的方式来做,但是不友好。
游戏结束弹出框调用系统对话框就行了
MessageBox函数或MFC的AfxMessageBox函数。
建议去下载推箱子游戏的源代码,自己慢慢研究研究,网络是这种代码应该很好找。

望采纳谢谢

⑷ 怎么用c语言做一个界面

空窗口:

#include<windows.h>
/*所有的窗口输出到这里去*/
LRESULTCALLBACKWndProc(HWNDhwnd,UINTMessage,WPARAMwParam,LPARAMlParam){
switch(Message){

/*停止后,告诉主线程停止*/
caseWM_DESTROY:{
PostQuitMessage(0);
break;
}

/*所有其他消息都使用默认程序处理*/
default:
returnDefWindowProc(hwnd,Message,wParam,lParam);
}
return0;
}
/*Win32GUI程序的主要功能:从这里开始执行*/
intWINAPIWinMain(HINSTANCEhInstance,HINSTANCEhPrevInstance,LPSTRlpCmdLine,intnCmdShow){
WNDCLASSEXwc;/*窗口的属性结构*/
HWNDhwnd;/*"句柄"一个窗口的标识符*/
MSGMsg;/*所有消息的临时位置*/

/*修改结构和设置的东西*/
memset(&wc,0,sizeof(wc));
wc.cbSize =sizeof(WNDCLASSEX);
wc.lpfnWndProc =WndProc;/*发送消息的地方*/
wc.hInstance =hInstance;
wc.hCursor =LoadCursor(NULL,IDC_ARROW);

/*白色,COLOR_WINDOW是系统定义的颜色值,其数值是5*/
wc.hbrBackground=(HBRUSH)(COLOR_WINDOW+1);
wc.lpszClassName="WindowClass";
wc.hIcon =LoadIcon(NULL,IDI_APPLICATION);/*载入一个标准图标*/
wc.hIconSm =LoadIcon(NULL,IDI_APPLICATION);/*使用名称“A”来作为该项目图标*/

if(!RegisterClassEx(&wc)){
MessageBox(NULL,"WindowRegistrationFailed!","Error!",MB_ICONEXCLAMATION|MB_OK);
return0;
}

hwnd=CreateWindowEx(WS_EX_CLIENTEDGE,"WindowClass","Caption",WS_VISIBLE|WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,/*x*/
CW_USEDEFAULT,/*y*/
640,/*宽度*/
480,/*高度*/
NULL,NULL,hInstance,NULL);

if(hwnd==NULL){
MessageBox(NULL,"WindowCreationFailed!","Error!",MB_ICONEXCLAMATION|MB_OK);
return0;
}
/*
所有的输入处理和发送到窗口过程。
注意,这个块代码流,直到它接收到的东西,
所以回路不会产生不合理的高CPU使用率。
*/
while(GetMessage(&Msg,NULL,0,0)>0)/*如果没有收到任何错误…*/
{
TranslateMessage(&Msg);/*如果存在翻译关键码字符*/
DispatchMessage(&Msg);/*发送它到WndProc*/
}
returnMsg.wParam;
}

⑸ 有没有人知道怎么用C语言编写一个推箱子的小游戏啊我不想要网上那些找的

C语言? 查查

⑹ C语言问题怎么给运行窗口弄个像墙一样的东西

你好!!

有两个办法解决这个问题:

1、检测你外框的边界,来确定是不是能移动方块

2、设定你方块能移动的步数,超过步数,就不能移动方块

给你一个推箱子的游戏,你玩玩,参考一下吧

⑺ 用C语言如何编写推箱子,给个思路呗

#include<stdio.h>

#include <conio.h>

#include <windows.h>

#define R 2//小人

#define B 4//箱子

#define O 3//目的地

#define W 43//墙

#define RO 5//箱子与人重合

#define BO 6//箱子与目的地重合

#define Size 13//数组大小

int main ()

{

printf ("推箱子(1~10关): wasd或↑↓←→控制方向。n下一关。r重新开始。 请注意输入法是否为小写英文输入 ");

system ("pause");

MessageBox (NULL,"第一关"," ",MB_OK);//第一关

int move (char a[Size][Size]);

char a[Size][Size]={0};

int i,j;

void all0 (char a[Size][Size]);

NO1:

all0 (a);

for (i=3;i<6;i++)

a[0][i]=W;

a[1][3]=W;

a[1][5]=W;

for (i=0;i<4;i++)

a[2][i]=W;

a[2][5]=W;

a[3][0]=W;

for (i=0;i<3;i++)

a[4][i]=W;

a[4][7]=W;

for (i=5;i<8;i++)

{

a[3][i]=W;

a[i][2]=W;

a[i][4]=W;

a[5][i]=W;

}

a[7][3]=W;

a[1][4]=O;

a[3][1]=O;

a[4][6]=O;

a[6][3]=O;

a[3][2]=B;

a[3][4]=B;

a[4][4]=B;

a[5][3]=B;

a[4][3]=R;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO1;

MessageBox (NULL,"第二关"," ",MB_OK);//第二关

NO2:

all0 (a);

for (i=0;i<5;i++)

{

a[i][0]=W;

a[0][i]=W;

a[i][4]=W;

}

a[5][2]=W;

a[4][2]=W;

for (i=4;i<9;i++)

a[i][1]=W;

for (i=2;i<6;i++)

a[8][i]=W;

a[6][5]=W;

for (i=5;i<9;i++)

a[7][i]=W;

for (i=2;i<8;i++)

a[i][8]=W;

a[2][7]=W;

for (i=2;i<5;i++)

a[i][6]=W;

a[4][5]=W;

a[1][1]=R;

a[2][2]=B;

a[2][3]=B;

a[3][2]=B;

a[3][7]=O;

a[4][7]=O;

a[5][7]=O;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO2;

MessageBox (NULL,"第三关"," ",MB_OK);//第三关

NO3:

all0 (a);

for (i=1;i<8;i++)

a[0][i]=W;

a[1][1]=W;

for (i=7;i<10;i++)

a[1][i]=W;

for (i=0;i<2;i++)

a[2][i]=W;

for (i=3;i<6;i++)

a[2][i]=W;

a[2][9]=W;

a[3][0]=W;

a[3][9]=W;

a[4][0]=W;

a[4][4]=W;

a[4][9]=W;

a[4][8]=W;

a[5][0]=W;

a[5][1]=W;

a[5][4]=W;

a[5][8]=W;

for (i=1;i<9;i++)

a[6][i]=W;

a[2][2]=B;

a[3][4]=B;

a[3][2]=R;

a[3][7]=B;

a[4][6]=B;

a[4][2]=O;

a[4][3]=O;

a[5][2]=O;

a[5][3]=O;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO3;

MessageBox (NULL,"第四关"," ",MB_OK);//第四关

NO4:

all0 (a);

for (i=1;i<5;i++)

{a[0][i]=W;a[7][i]=W;}

a[1][1]=W;

a[1][4]=W;

a[2][1]=R;

a[2][2]=B;

a[2][4]=W;

a[3][1]=W;

a[3][2]=B;

a[3][4]=W;

a[3][5]=W;

a[4][1]=W;

for (i=1;i<8;i++)

a[i][0]=W;

a[4][3]=B;

a[5][2]=B;

a[5][1]=O;

a[6][1]=O;

a[6][2]=O;

a[6][3]=BO;

a[6][4]=O;

for (i=1;i<4;i++)

a[i][4]=W;

for (i=3;i<8;i++)

a[i][5]=W;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO4;

MessageBox (NULL,"第五关"," ",MB_OK);//第五关

NO5:

all0 (a);

for (i=1;i<6;i++)

a[0][i]=W;

for (i=1;i<4;i++)

a[i][1]=W;

for (i=3;i<8;i++)

a[i][0]=W;

for (i=1;i<8;i++)

a[7][i]=W;

for (i=4;i<7;i++)

{a[1][i]=W;a[i][1]=O;}

for (i=3;i<7;i++)

a[i][7]=W;

a[2][6]=W;

a[3][6]=W;

a[1][2]=R;

a[2][3]=B;

a[3][2]=W;

a[4][2]=W;

a[3][4]=W;

a[4][4]=W;

a[5][5]=W;

a[5][2]=B;

a[6][5]=B;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO5;

MessageBox (NULL,"第六关"," ",MB_OK);//第六关

NO6:

all0 (a);

for (i=1;i<8;i++)

a[i][0]=W;

for (i=7;i<11;i++)

a[i][1]=W;

for (i=1;i<4;i++)

{a[1][i]=W;a[i][9]=W;}

for (i=3;i<10;i++)

a[0][i]=W;

for (i=3;i<8;i++)

a[i][10]=W;

for (i=7;i<11;i++)

a[i][12]=W;

a[7][11]=W;

for (i=2;i<13;i++)

a[10][i]=W;

for (i=3;i<6;i++)

{a[i][2]=W;a[8][i]=W;}

for (i=5;i<8;i++)

{a[2][i]=W;a[i][8]=W;}

a[3][4]=W;

a[6][3]=W;

a[4][7]=W;

a[7][6]=W;

a[9][8]=W;

a[9][7]=W;

a[2][4]=O;

a[6][2]=O;

a[4][8]=O;

a[8][6]=O;

a[4][4]=B;

a[4][6]=B;

a[5][5]=BO;

a[6][4]=B;

a[6][6]=B;

a[8][11]=R;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO6;

MessageBox (NULL,"第七关"," ",MB_OK);//第七关

NO7:

all0 (a);

for (i=3;i<10;i++)

a[0][i]=W;

for (i=1;i<6;i++)

a[i][2]=W;

for (i=5;i<8;i++)

a[i][0]=W;

a[5][1]=W;

a[1][3]=W;

a[6][0]=W;

for (i=0;i<9;i++)

a[7][i]=W;

a[5][8]=W;

a[6][8]=W;

for (i=1;i<6;i++)

a[i][9]=W;

a[1][6]=W;

a[2][6]=W;

a[4][5]=W;

a[4][6]=W;

a[5][6]=W;

a[3][3]=B;

a[3][5]=B;

a[3][7]=B;

a[4][4]=B;

a[5][4]=B;

a[1][8]=R;

for (i=1;i<6;i++)

a[6][i]=O;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO7;

MessageBox (NULL,"第八关"," ",MB_OK);//第八关

NO8:

all0 (a);

for (i=3;i<9;i++)

a[0][i]=W;

for (i=1;i<4;i++)

a[1][i]=W;

a[2][1]=W;

a[1][8]=W;

a[2][8]=W;

for (i=2;i<6;i++)

a[i][0]=W;

for (i=1;i<6;i++)

a[5][i]=W;

for (i=2;i<5;i++)

a[i][9]=W;

for (i=4;i<7;i++)

a[i][8]=W;

for (i=5;i<9;i++)

a[6][i]=W;

a[2][5]=W;

a[2][6]=W;

a[2][4]=B;

a[3][3]=B;

a[3][5]=B;

a[4][4]=B;

a[4][6]=B;

a[3][8]=R;

a[3][1]=O;

a[4][1]=O;

for (i=2;i<5;i++)

a[i][2]=O;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO8;

MessageBox (NULL,"第九关"," ",MB_OK);//第九关

NO9:

all0 (a);

for (i=1;i<10;i++)

{a[0][i]=W;a[8][i]=W;}

for (i=1;i<6;i++)

{a[i][1]=W;a[i][9]=W;}

for (i=5;i<9;i++)

{a[i][0]=W;a[i][10]=W;}

for (i=4;i<7;i++)

{a[3][i]=W;a[4][i]=O;a[5][i]=O;}

a[1][4]=W;

a[1][5]=W;

a[4][3]=W;

a[5][3]=W;

a[4][7]=W;

a[5][7]=W;

a[7][6]=W;

a[2][5]=B;

a[3][2]=B;

a[3][8]=B;

a[6][2]=B;

a[6][5]=B;

a[6][8]=B;

a[7][8]=R;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO9;

MessageBox (NULL,"第十关"," ",MB_OK);//第十关

NO10:

all0 (a);

for (i=2;i<8;i++)

a[0][i]=W;

a[1][2]=W;

for (i=0;i<2;i++)

a[2][i]=W;

for (i=3;i<6;i++)

a[i][0]=W;

for (i=1;i<4;i++)

a[5][i]=W;

for (i=3;i<7;i++)

a[6][i]=W;

for (i=1;i<5;i++)

a[i][7]=W;

a[4][6]=W;

a[5][6]=W;

a[3][1]=R;

for (i=3;i<6;i++)

{a[2][i]=B;a[4][i]=O;}

a[3][3]=B;

a[3][4]=O;

a[3][5]=O;

a[4][2]=B;

if (move (a))

{

printf ("WIN ");

system ("pause");

}

else

goto NO10;

MessageBox(NULL,"恭喜您通关了。"," ",MB_OK);

return 0;

}

int move (char a[Size][Size])//控制小人的移动

{

int condition (char a [Size][Size],int x,int y,int b,int c,int d,int e);

void print ( char a [Size][Size]);

int x,y;

char c;

int i,j;

for (i=0;i<Size;i++)//给小人定位

for (j=0;j<Size;j++)

if (a[i][j]==R)

{ x=i;y=j; }

print (a);

loop:

c=getch();

if (c==0)//如果是键盘上下左右键用扫描码

c=getch();

switch(c)

{

case 'n':

case 'N': return 1;//下一关

case 'r':

case 'R': return 0;//返回0,重新开始

case 'w':

case 'W':

case 72: if (condition(a,x,y,x-1,y,x-2,y))x=x-1;break;//上

case 'a':

case 'A':

case 75: if (condition(a,x,y,x,y-1,x,y-2))y=y-1;break;//下

case 's':

case 'S':

case 80: if (condition(a,x,y,x+1,y,x+2,y))x=x+1;break;//左

case 'd':

case 'D':

case 77: if (condition(a,x,y,x,y+1,x,y+2))y=y+1;break;//右

default : goto loop;

}

print (a);

for (i=0;i<Size;i++)//用是否存在箱子作胜利条件

for (j=0;j<Size;j++)

if (a[i][j]==B)

goto loop;

return 1;

}

void print ( char a [Size][Size])//输出数组函数

{

int i,j;

system ("cls");//清屏函数

for (i=0;i<Size;i++)

{

for (j=0;j<Size;j++)

if (a[i][j]!=0)

printf ("%2c",a[i][j]);

else

printf (" ");

printf (" ");

}

printf (" ");

}

int condition (char a [Size][Size],int x,int y,int b,int c,int d,int e)//小人移动后的情况处理

{

if (a[b][c]!=W)

{

if (a[x][y]==R&&a[b][c]==0)

{a[x][y]=0;a[b][c]=R;return 1;}

if (a[x][y]==RO&&a[b][c]==0)

{a[x][y]=O;a[b][c]=R;return 1;}

if ((a[x][y]==R||a[x][y]==RO)&&(a[b][c]==B||a[b][c]==BO)&&(a[d][e]==B||a[d][e]==BO||a[d][e]==W))

return 0;

if (a[x][y]==R&&a[b][c]==O)

{a[x][y]=0;a[b][c]=RO;return 1;}

if (a[x][y]==RO&&a[b][c]==O)

{a[x][y]=O;a[b][c]=RO;return 1;}

if (a[x][y]==R&&a[b][c]==B&&a[d][e]==O)

{a[x][y]=0;a[b][c]=R;a[d][e]=BO;return 1;}

if (a[x][y]==R&&a[b][c]==B&&a[d][e]==0)

{a[x][y]=0;a[b][c]=R;a[d][e]=B;return 1;}

if (a[x][y]==R&&a[b][c]==BO&&a[d][e]==0)

{a[x][y]=0;a[b][c]=RO;a[d][e]=B;return 1;}

if (a[x][y]==R&&a[b][c]==BO&&a[d][e]==O)

{a[x][y]=0;a[b][c]=RO;a[d][e]=BO;return 1;}

if (a[x][y]==RO&&a[b][c]==B&&a[d][e]==O)

{a[x][y]=O;a[b][c]=R;a[d][e]=BO;return 1;}

if (a[x][y]==RO&&a[b][c]==B&&a[d][e]==0)

{a[x][y]=O;a[b][c]=R;a[d][e]=B;return 1;}

if (a[x][y]==RO&&a[b][c]==BO&&a[d][e]==O)

{a[x][y]=O;a[b][c]=RO;a[d][e]=BO;return 1;}

if (a[x][y]==RO&&a[b][c]==BO&&a[d][e]==0)

{a[x][y]=O;a[b][c]=RO;a[d][e]=B;return 1;}

}

return 0;

}

void all0 (char a[Size][Size])//数组成员归为0

{

int i,j;

for (i=0;i<Size;i++)

for (j=0;j<Size;j++)

a[i][j]=0;

}


⑻ C语言,想要在一个推箱子的游戏中加上一个“选关”的功能

/*
可以设置F2为选关键
F2的按键扫描码为:0x3c00

在判断按键的程序中加入这个F2键的判断就可以了
*/

#define F2 0x3c00

case F2:
关数加1;
if(关数>最大关数)
关数=1;
初始化当前关数的所有数据;
goto Begin;
/*break;*/

⑼ 如何用C语言编写一如图模型的推箱子游戏的程序!

/*TC环境下编的*/
#include <dos.h>
#include <stdio.h>
#include <ctype.h>
#include <conio.h>
#include <bios.h>
#include <alloc.h>

typedef struct winer
{
int x,y;
struct winer *p;
}winer;

char status [20][20];
char far *printScreen=(char far* )0xB8000000;

void putoutChar(int y,int x,char ch,char fc,char bc);
void printWall(int x, int y);
void printBox(int x, int y);
void printBoxDes(int x, int y);
void printDestination(int x, int y);
void printDestination1(int x,int y,winer **win,winer **pw);
void printMan(int x, int y);
void init();
winer *initStep1();
winer *initStep2();
winer *initStep3();
winer *initStep4();
void moveBoxSpacetoSpace(int x ,int y, char a);
void moveBoxDestoSpace(int x ,int y, char a) ;
void moveBoxSpacetoDes(int x, int y, char a);
void moveBoxDestoDes(int x, int y, char a);
int judge(int x, int y);
void move(int x, int y, char a);
void reset(int i);

void putoutChar(int y,int x,char ch,char fc,char bc)
{
printScreen[(x*160)+(y<<1)+0]=ch;
printScreen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}
void printWall(int x,int y)
{
putoutChar(y-1,x-1,219,GREEN,BLACK);
status[x][y]='w';
}

void printBox(int x,int y)
{
putoutChar(y-1,x-1,10,WHITE,BLACK);
status[x][y]='b';
}

void printDestination1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)->x=x;
(*pw)->y=y;
(*pw)->p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw->x=x;
qw->y=y;
(*pw)->p=qw;
(*pw)=qw;qw->p=NULL;
}
}

void printDestination(int x,int y)
{
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
}

void printMan(int x,int y)
{
gotoxy(y,x);
_AL=02;
_CX=01;
_AH=0xa;
geninterrupt(0x10);
}

void printBoxDes(int x,int y)
{
putoutChar(y-1,x-1,10,YELLOW,BLACK);
status[x][y]='i';
}

void init()
{
int i,j;
for(i=0;i<20;i++)
for(j=0;j<20;j++)
status[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to the box world!");
gotoxy(40,6);
printf("You can use up, down, left,");
gotoxy(40,8);
printf("right key to control it, or");
gotoxy(40,10);
printf("you can press Esc to quit it.");
gotoxy(40,12);
printf("Press space to reset the game.");
gotoxy(40,14);
printf("Wish you have a good time !");
gotoxy(40,16);
printf("April , 2007");

}
winer *initStep1()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=5;y<=9;y++)
printWall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printWall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printWall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printWall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printWall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printWall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printWall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printWall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printWall(x+4,y+10);
printWall(5+4,4+10);
printWall(5+4,7+10);
printWall(3+4,2+10);
printBox(3+4,6+10);
printBox(3+4,7+10);
printBox(4+4,7+10);
printDestination1(4+4,2+10,&win,&pw);
printDestination1(5+4,2+10,&win,&pw);
printDestination1(6+4,2+10,&win,&pw);
printMan(2+4,8+10);
return win;
}

winer *initStep2()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=4;y<=7;y++)
printWall(x+4,y+10);
for(x=2,y=2;y<=4;y++)
printWall(x+4,y+10);
for(x=2,y=7;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;x<=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y<=8;y++)
printWall(x+4,y+10);
for(x=4,y=8;x<=8;x++)
printWall(x+4,y+10);
for(x=4,y=6;x<=5;x++)
printWall(x+4,y+10);
for(x=3,y=2;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=4;x<=5;x++)
printWall(x+4,y+10);
printWall(6+4,3+10);
printBox(3+4,5+10);
printBox(6+4,6+10);
printBox(7+4,3+10);
printDestination1(5+4,7+10,&win,&pw);
printDestination1(6+4,7+10,&win,&pw);
printDestination1(7+4,7+10,&win,&pw);
printMan(2+4,6+10);
return win;
}
winer *initStep3()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=2;y<=8;y++)
printWall(x+4,y+10);
for(x=2,y=2;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;y<=3;y++)
printWall(x+4,y+10);
for(x=5,y=1;x<=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y<=5;y++)
printWall(x+4,y+10);
for(x=5,y=5;x<=7;x++)
printWall(x+4,y+10);
for(x=7,y=6;y<=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x<=6;x++)
printWall(x+4,y+10);
for(x=3,y=6;y<=8;y++)
printWall(x+4,y+10);
printWall(2+4,8+10);
printWall(5+4,7+10);
printBox(6+4,3+10);
printBox(4+4,4+10);
printBox(5+4,6+10);
printDestination1(2+4,5+10,&win,&pw);
printDestination1(2+4,6+10,&win,&pw);
printDestination1(2+4,7+10,&win,&pw);
printMan(2+4,4+10);
return win;
}

winer *initStep4()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=1;y<=6;y++)
printWall(x+4,y+10);
for(x=2,y=7;y<=8;y++)
printWall(x+4,y+10);
for(x=2,y=1;x<=7;x++)
printWall(x+4,y+10);
for(x=7,y=2;y<=4;y++)
printWall(x+4,y+10);
for(x=6,y=4;y<=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x<=5;x++)
printWall(x+4,y+10);
for(x=3,y=3;y<=4;y++)
printWall(x+4,y+10);
printWall(3+4,8+10);
printBox(3+4,5+10);
printBox(4+4,4+10);
printBox(4+4,6+10);
printBox(5+4,5+10);
printBox(5+4,3+10);
printDestination1(3+4,7+10,&win,&pw);
printDestination1(4+4,7+10,&win,&pw);
printDestination1(5+4,7+10,&win,&pw);
printDestination1(4+4,8+10,&win,&pw);
printDestination1(5+4,8+10,&win,&pw);
printMan(2+4,2+10);
return win;
}

void moveBoxSpacetoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}

void moveBoxDestoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}

void moveBoxSpacetoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}

void moveBoxDestoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}

int judge(int x,int y)
{
int i;
switch(status[x][y])
{
case 0:
i=1;
break;
case 'w':
i=0;
break;
case 'b':
i=2;
break;
case 'i':
i=4;
break;
case 'm':
i=3;
break;
default:
break;
}
return i;
}

void move(int x,int y,char a)
{
switch(a)
{
case 'u':
if(!judge(x-1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x-1,y);
break;
}
else
{
printf(" ");
printMan(x-1,y);
break;
}
}
else if(judge(x-1,y)==2)
{
if(judge(x-2,y)==1)
{
moveBoxSpacetoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxSpacetoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==4)
{
if(judge(x-2,y)==1)
{
moveBoxDestoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxDestoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
case 'd':
if(!judge(x+1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x+1,y);
break;
}
else
{
printf(" ");
printMan(x+1,y);
break;
}
}
else if(judge(x+1,y)==2)
{
if(judge(x+2,y)==1)
{
moveBoxSpacetoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxSpacetoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==4)
{
if(judge(x+2,y)==1)
{
moveBoxDestoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxDestoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
case 'l':
if(!judge(x,y-1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y-1);
break;
}
else
{
printf(" ");
printMan(x,y-1);
break;
}
}
else if(judge(x,y-1)==2)
{
if(judge(x,y-2)==1)
{
moveBoxSpacetoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxSpacetoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==4)
{
if(judge(x,y-2)==1)
{
moveBoxDestoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxDestoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
case 'r':
if(!judge(x,y+1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y+1);
break;
}
else
{
printf(" ");
printMan(x,y+1);
break;
}
}
else if(judge(x,y+1)==2)
{
if(judge(x,y+2)==1)
{
moveBoxSpacetoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxSpacetoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==4)
{
if(judge(x,y+2)==1)
{
moveBoxDestoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxDestoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
default:
break;
}
}

void reset(int i)
{
switch(i)
{
case 0:
init();
initStep1();
break;
case 1:
init();
initStep2();
break;
case 2:
init();
initStep3();
break;
case 3:
init();
initStep4();
break;
default:
break;
}
}

void main()
{
int key;
int x;
int y;
int s;
int i=0;
winer *win;
winer *pw;
_AL=3;
_AH=0;
geninterrupt(0x10);
init();
win=initStep1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;
y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case 0x4800:
move(x,y,'u');
break;
case 0x5000:
move(x,y,'d');
break;
case 0x4b00:
move(x,y,'l');
break;
case 0x4d00:
move(x,y,'r');
break;
case 0x3920:
reset(i);
break;
default:
break;
}
s=0;
pw=win;
while(pw)
{
if(status[pw->x][pw->y]=='m')
s++;
pw=pw->p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("congratulate! You have done this step!");
getch();
i++;
switch(i)
{
case 1:
init();
win=initStep2();
break;
case 2:
init();
win=initStep3();
break;
case 3:
init();
win=initStep4();
break;
case 4:
gotoxy(15,21);
printf("Congratulation! \n");
gotoxy(15,23);
printf("You have done all the steps, Welcome to play again!");
key=0x011b;
getch();
break;
default:
break;
}
}

}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}

⑽ 紧急求救:用C语言编写推箱子游戏的程序!!

给:
#include"stdio.h"
#include"bios.h"
#define LEFT 75
#define RIGHT 77
#define UPPER 72
#define DOWN 80
#define ESC 27
struct Boxss /*定义箱子结构体,其中包含坐标属性*/
{
int x,y;
};
union keyboard /*定义读取键盘码的共用体类型*/
{
unsigned int iKeyInfo;
char chKeyBit[2];
};
int fnGetKey(void) /*定义读取键盘码的函数*/
{
union keyboard uniKey1; /*定义读取键盘码的共用体变量*/
while(bioskey(1)==0); /*检测用户是否按键*/
uniKey1.iKeyInfo=bioskey(0); /*读取按键信息*/
return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]); /*返回ASCII码或扩充码*/
}
void main()
{
int iKey,x=11,y=6,tx=11,ty=6; /*x,y为人物移动后坐标,tx,ty为人物移动前坐标*/
struct Boxss Box[4]; /*定义箱子数量*/
int chMap[10][10]={ /*用二维数组定义地图*/
{0,0,0,0,0,0,0,0,0,0}, /*0表示墙1表示路2表示目标*/
{0,1,0,0,0,0,1,1,1,0},
{0,1,0,2,0,0,1,0,1,0},
{0,1,0,1,0,0,1,0,1,0},
{0,1,1,1,0,0,1,0,1,0},
{0,1,0,0,0,0,1,0,1,0},
{0,1,1,1,1,1,1,0,1,0},
{0,1,0,1,0,0,0,0,2,0},
{0,2,0,1,1,1,1,2,0,0},
{0,0,0,0,0,0,0,0,0,0},
};
int i,j;
Box[0].x=13; /*定义箱子的坐标属性*/
Box[1].x=11;
Box[2].x=14;
Box[3].x=18;
Box[0].y=8;
Box[1].y=7;
Box[2].y=13;
Box[3].y=7;
while(1) /*反复进行求移动的坐标运算*/
{
for(i=0;i<10;i++) /*输出新地图(刷新地图)*/
{
gotoxy(10,5+i);
for(j=0;j<10;j++)
{
if(chMap[i][j]==0)
printf("#");
if(chMap[i][j]==1)
printf(" ");
if(chMap[i][j]==2)
printf("X");
}
}
j=0; /*判断是否所有箱子都在目标坐标上*/
for(i=0;i<4;i++)
if(chMap[Box[i].y-5][Box[i].x-10]==2)
j++;
if(j==4) /*如果所有箱子都就位输出"YOU WIN!"退出*/
{
clrscr();
printf("You Win!");
break;
}
for(i=0;i<4;i++) /*在起始(或移动后)的坐标输出箱子*/
{
gotoxy(Box[i].x,Box[i].y);
printf("0");
}
gotoxy(x,y); /*在起始(或移动后)的坐标输出人*/
printf("*\b");
tx=x; /*记录本次移动前的坐标*/
ty=y;
iKey=fnGetKey();
if(iKey==LEFT&&chMap[y-5][x-1-10]!=0) /*按读取的按键信息改变坐标如果改变的坐标和墙(0)重合则不改变*/
x--;
if(iKey==RIGHT&&chMap[y-5][x+1-10]!=0)
x++;
if(iKey==UPPER&&chMap[y-1-5][x-10]!=0)
y--;
if(iKey==DOWN&&chMap[y+1-5][x-10]!=0)
y++; /*输入ESC退出并输出"YOU LOST"*/
if(iKey==ESC)
{
clrscr();
printf("You Lost");
break;
}
for(i=0;i<4;i++) /*如果移动后的人的坐标与箱子坐标重合,则改变箱子坐标向前一格*/
if(Box[i].x==x&&Box[i].y==y)
{
Box[i].x+=(x-tx);
Box[i].y+=(y-ty);
if(chMap[Box[i].y-5][Box[i].x-10]==0) /*如果移动后的箱子坐标会出现在墙上,则使箱子坐标和人坐标都返回移动前的值*/
{
Box[i].x-=(x-tx);
Box[i].y-=(y-ty);
x=tx;
y=ty;
}
break;
}
clrscr();
}
getch();
}